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using System.Reflection;
namespace StardewModdingAPI
{
/// <summary>A method obtained through reflection.</summary>
public interface IReflectedMethod
{
/*********
** Accessors
*********/
/// <summary>The reflection metadata.</summary>
MethodInfo MethodInfo { get; }
/*********
** Public methods
*********/
/// <summary>Invoke the method.</summary>
/// <typeparam name="TValue">The return type.</typeparam>
/// <param name="arguments">The method arguments to pass in.</param>
TValue Invoke<TValue>(params object?[] arguments);
/// <summary>Invoke the method.</summary>
/// <param name="arguments">The method arguments to pass in.</param>
void Invoke(params object?[] arguments);
}
}
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