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using System.Reflection;
namespace StardewModdingAPI
{
/// <summary>A property obtained through reflection.</summary>
/// <typeparam name="TValue">The property value type.</typeparam>
public interface IReflectedProperty<TValue>
{
/*********
** Accessors
*********/
/// <summary>The reflection metadata.</summary>
PropertyInfo PropertyInfo { get; }
/*********
** Public methods
*********/
/// <summary>Get the property value.</summary>
TValue? GetValue();
/// <summary>Set the property value.</summary>
//// <param name="value">The value to set.</param>
void SetValue(TValue? value);
}
}
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