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path: root/src/SMAPI/Metadata/InstructionMetadata.cs
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using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI.Events;
using StardewModdingAPI.Framework.ModLoading;
using StardewModdingAPI.Framework.ModLoading.Finders;
using StardewModdingAPI.Framework.ModLoading.Rewriters;
using StardewModdingAPI.Framework.RewriteFacades;
using StardewValley;

namespace StardewModdingAPI.Metadata
{
    /// <summary>Provides CIL instruction handlers which rewrite mods for compatibility and throw exceptions for incompatible code.</summary>
    internal class InstructionMetadata
    {
        /*********
        ** Fields
        *********/
        /// <summary>The assembly names to which to heuristically detect broken references.</summary>
        /// <remarks>The current implementation only works correctly with assemblies that should always be present.</remarks>
        private readonly string[] ValidateReferencesToAssemblies = { "StardewModdingAPI", "Stardew Valley", "StardewValley", "Netcode" };


        /*********
        ** Public methods
        *********/
        /// <summary>Get rewriters which detect or fix incompatible CIL instructions in mod assemblies.</summary>
        /// <param name="paranoidMode">Whether to detect paranoid mode issues.</param>
        public IEnumerable<IInstructionHandler> GetHandlers(bool paranoidMode)
        {
            /****
            ** rewrite CIL to fix incompatible code
            ****/
            // rewrite for crossplatform compatibility
            yield return new MethodParentRewriter(typeof(SpriteBatch), typeof(SpriteBatchMethods), onlyIfPlatformChanged: true);

            // rewrite for Stardew Valley 1.3
            yield return new StaticFieldToConstantRewriter<int>(typeof(Game1), "tileSize", Game1.tileSize);

            /****
            ** detect mod issues
            ****/
            // detect broken code
            yield return new ReferenceToMissingMemberFinder(this.ValidateReferencesToAssemblies);
            yield return new ReferenceToMemberWithUnexpectedTypeFinder(this.ValidateReferencesToAssemblies);

            /****
            ** detect code which may impact game stability
            ****/
            yield return new TypeFinder("Harmony.HarmonyInstance", InstructionHandleResult.DetectedGamePatch);
            yield return new TypeFinder("System.Runtime.CompilerServices.CallSite", InstructionHandleResult.DetectedDynamic);
            yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.serializer), InstructionHandleResult.DetectedSaveSerialiser);
            yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.farmerSerializer), InstructionHandleResult.DetectedSaveSerialiser);
            yield return new FieldFinder(typeof(SaveGame).FullName, nameof(SaveGame.locationSerializer), InstructionHandleResult.DetectedSaveSerialiser);
            yield return new EventFinder(typeof(ISpecialisedEvents).FullName, nameof(ISpecialisedEvents.UnvalidatedUpdateTicked), InstructionHandleResult.DetectedUnvalidatedUpdateTick);
            yield return new EventFinder(typeof(ISpecialisedEvents).FullName, nameof(ISpecialisedEvents.UnvalidatedUpdateTicking), InstructionHandleResult.DetectedUnvalidatedUpdateTick);

            /****
            ** detect paranoid issues
            ****/
            if (paranoidMode)
            {
                // filesystem access
                yield return new TypeFinder(typeof(System.IO.File).FullName, InstructionHandleResult.DetectedFilesystemAccess);
                yield return new TypeFinder(typeof(System.IO.FileStream).FullName, InstructionHandleResult.DetectedFilesystemAccess);
                yield return new TypeFinder(typeof(System.IO.FileInfo).FullName, InstructionHandleResult.DetectedFilesystemAccess);
                yield return new TypeFinder(typeof(System.IO.Directory).FullName, InstructionHandleResult.DetectedFilesystemAccess);
                yield return new TypeFinder(typeof(System.IO.DirectoryInfo).FullName, InstructionHandleResult.DetectedFilesystemAccess);
                yield return new TypeFinder(typeof(System.IO.DriveInfo).FullName, InstructionHandleResult.DetectedFilesystemAccess);
                yield return new TypeFinder(typeof(System.IO.FileSystemWatcher).FullName, InstructionHandleResult.DetectedFilesystemAccess);

                // shell access
                yield return new TypeFinder(typeof(System.Diagnostics.Process).FullName, InstructionHandleResult.DetectedShellAccess);
            }
        }
    }
}