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path: root/src/SMAPI/PatchMapMode.cs
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namespace StardewModdingAPI
{
    /// <summary>Indicates how a map should be patched.</summary>
    public enum PatchMapMode
    {
        /// <summary>Replace matching tiles. Target tiles missing in the source area are kept as-is.</summary>
        Overlay,

        /// <summary>Replace all tiles on layers that exist in the source map.</summary>
        ReplaceByLayer,

        /// <summary>Replace all tiles with the source map.</summary>
        Replace
    }
}