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<Project Sdk="Microsoft.NET.Sdk">

  <PropertyGroup>
    <AssemblyName>StardewModdingAPI</AssemblyName>
    <RootNamespace>StardewModdingAPI</RootNamespace>
    <Description>The modding API for Stardew Valley.</Description>
    <TargetFramework>net45</TargetFramework>
    <LangVersion>latest</LangVersion>
    <PlatformTarget>x86</PlatformTarget>
    <OutputType>Exe</OutputType>
    <OutputPath>$(SolutionDir)\..\bin\$(Configuration)\SMAPI</OutputPath>
    <DocumentationFile>$(SolutionDir)\..\bin\$(Configuration)\SMAPI\StardewModdingAPI.xml</DocumentationFile>
    <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
    <LargeAddressAware Condition="'$(OS)' == 'Windows_NT'">true</LargeAddressAware>
    <ApplicationIcon>icon.ico</ApplicationIcon>
  </PropertyGroup>

  <ItemGroup>
    <PackageReference Include="LargeAddressAware" Version="1.0.3" />
    <PackageReference Include="Lib.Harmony" Version="1.2.0.1" />
    <PackageReference Include="Mono.Cecil" Version="0.11.0" />
    <PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
  </ItemGroup>

  <ItemGroup>
    <Reference Include="$(GameExecutableName)">
      <HintPath>$(GamePath)\$(GameExecutableName).exe</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="StardewValley.GameData">
      <HintPath>$(GamePath)\StardewValley.GameData.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="System.Numerics">
      <Private>True</Private>
    </Reference>
    <Reference Include="System.Runtime.Caching">
      <Private>True</Private>
    </Reference>
    <Reference Include="GalaxyCSharp">
      <HintPath>$(GamePath)\GalaxyCSharp.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Lidgren.Network">
      <HintPath>$(GamePath)\Lidgren.Network.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="xTile">
      <HintPath>$(GamePath)\xTile.dll</HintPath>
      <Private>False</Private>
    </Reference>
  </ItemGroup>

  <Choose>
    <!-- Windows -->
    <When Condition="$(OS) == 'Windows_NT'">
      <ItemGroup>
        <Reference Include="Netcode">
          <HintPath>$(GamePath)\Netcode.dll</HintPath>
          <Private>False</Private>
        </Reference>
        <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
          <Private>False</Private>
        </Reference>
        <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
          <Private>False</Private>
        </Reference>
        <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
          <Private>False</Private>
        </Reference>
        <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
          <Private>False</Private>
        </Reference>
        <Reference Include="System.Windows.Forms" />
      </ItemGroup>
    </When>

    <!-- Linux/Mac -->
    <Otherwise>
      <ItemGroup>
        <Reference Include="MonoGame.Framework">
          <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
          <Private>False</Private>
        </Reference>
      </ItemGroup>
    </Otherwise>
  </Choose>

  <ItemGroup>
    <ProjectReference Include="..\SMAPI.Toolkit.CoreInterfaces\SMAPI.Toolkit.CoreInterfaces.csproj" />
    <ProjectReference Include="..\SMAPI.Toolkit\SMAPI.Toolkit.csproj" />
  </ItemGroup>

  <ItemGroup>
    <Content Include="SMAPI.config.json">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </Content>
    <Content Include="..\SMAPI.Web\wwwroot\SMAPI.metadata.json">
      <Link>SMAPI.metadata.json</Link>
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </Content>
    <None Update="i18n\default.json">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Update="steam_appid.txt">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
  </ItemGroup>

  <Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
  <Import Project="..\..\build\common.targets" />

</Project>