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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>StardewModdingAPI</AssemblyName>
<RootNamespace>StardewModdingAPI</RootNamespace>
<Description>The modding API for Stardew Valley.</Description>
<TargetFramework>net5.0</TargetFramework>
<PlatformTarget>x64</PlatformTarget>
<OutputType>Exe</OutputType>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<LargeAddressAware Condition="'$(OS)' == 'Windows_NT'">true</LargeAddressAware>
<ApplicationIcon>icon.ico</ApplicationIcon>
<!--copy dependency DLLs to bin folder so we can include them in installer bundle -->
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<!-- tiered compilation breaks Harmony -->
<TieredCompilation>false</TieredCompilation>
</PropertyGroup>
<Import Project="..\..\build\common.targets" />
<ItemGroup>
<PackageReference Include="LargeAddressAware" Version="1.0.5" />
<PackageReference Include="Mono.Cecil" Version="0.11.4" />
<PackageReference Include="MonoMod.Common" Version="21.6.21.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="Pintail" Version="2.1.0" />
<PackageReference Include="Platonymous.TMXTile" Version="1.5.9" />
<PackageReference Include="System.Reflection.Emit" Version="4.7.0" />
<PackageReference Include="System.Runtime.Caching" Version="5.0.0" />
</ItemGroup>
<ItemGroup>
<Reference Include="..\..\build\0Harmony.dll" Private="True" />
<Reference Include="Stardew Valley" HintPath="$(GamePath)\Stardew Valley.dll" Private="False" />
<Reference Include="StardewValley.GameData" HintPath="$(GamePath)\StardewValley.GameData.dll" Private="False" />
<Reference Include="BmFont" HintPath="$(GamePath)\BmFont.dll" Private="False" />
<Reference Include="GalaxyCSharp" HintPath="$(GamePath)\GalaxyCSharp.dll" Private="False" />
<Reference Include="Lidgren.Network" HintPath="$(GamePath)\Lidgren.Network.dll" Private="False" />
<Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
<Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="False" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SMAPI.Toolkit.CoreInterfaces\SMAPI.Toolkit.CoreInterfaces.csproj" />
<ProjectReference Include="..\SMAPI.Toolkit\SMAPI.Toolkit.csproj" />
</ItemGroup>
<ItemGroup>
<Content Include="SMAPI.config.json" CopyToOutputDirectory="PreserveNewest" />
<Content Include="..\SMAPI.Web\wwwroot\SMAPI.metadata.json" Link="SMAPI.metadata.json" CopyToOutputDirectory="PreserveNewest" />
<None Update="i18n\*" CopyToOutputDirectory="PreserveNewest" />
<None Update="steam_appid.txt" CopyToOutputDirectory="PreserveNewest" />
<Compile Include="..\SMAPI.Toolkit\Framework\LowLevelEnvironmentUtility.cs" Link="Framework\Utilities\LowLevelEnvironmentUtility.cs" />
</ItemGroup>
<Import Project="..\SMAPI.Internal\SMAPI.Internal.projitems" Label="Shared" />
<Import Project="..\SMAPI.Internal.Patching\SMAPI.Internal.Patching.projitems" Label="Shared" />
</Project>
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