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using System;
using System.Collections.Generic;
using System.IO;
namespace StardewModdingAPI.Utilities
{
/// <summary>Provides an API for case-insensitive relative path lookups within a root directory.</summary>
internal class CaseInsensitivePathCache
{
/*********
** Fields
*********/
/// <summary>The root directory path for relative paths.</summary>
private readonly string RootPath;
/// <summary>A case-insensitive lookup of file paths within the <see cref="RootPath"/>. Each path is listed in both file path and asset name format, so it's usable in both contexts without needing to re-parse paths.</summary>
private readonly Lazy<Dictionary<string, string>> RelativePathCache;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="rootPath">The root directory path for relative paths.</param>
public CaseInsensitivePathCache(string rootPath)
{
this.RootPath = rootPath;
this.RelativePathCache = new(this.GetRelativePathCache);
}
/// <summary>Get the exact capitalization for a given relative file path.</summary>
/// <param name="relativePath">The relative path.</param>
/// <remarks>Returns the resolved path in file path format, else the normalized <paramref name="relativePath"/>.</remarks>
public string GetFilePath(string relativePath)
{
return this.GetImpl(PathUtilities.NormalizePath(relativePath));
}
/// <summary>Get the exact capitalization for a given asset name.</summary>
/// <param name="relativePath">The relative path.</param>
/// <remarks>Returns the resolved path in asset name format, else the normalized <paramref name="relativePath"/>.</remarks>
public string GetAssetName(string relativePath)
{
return this.GetImpl(PathUtilities.NormalizeAssetName(relativePath));
}
/// <summary>Add a relative path that was just created by a SMAPI API.</summary>
/// <param name="relativePath">The relative path. This must already be normalized in asset name or file path format.</param>
public void Add(string relativePath)
{
// skip if cache isn't created yet (no need to add files manually in that case)
if (!this.RelativePathCache.IsValueCreated)
return;
// skip if already cached
if (this.RelativePathCache.Value.ContainsKey(relativePath))
return;
// make sure path exists
relativePath = PathUtilities.NormalizePath(relativePath);
if (!File.Exists(Path.Combine(this.RootPath, relativePath)))
throw new InvalidOperationException($"Can't add relative path '{relativePath}' to the case-insensitive cache for '{this.RootPath}' because that file doesn't exist.");
// cache path
this.CacheRawPath(this.RelativePathCache.Value, relativePath);
}
/*********
** Private methods
*********/
/// <summary>Get the exact capitalization for a given relative path.</summary>
/// <param name="relativePath">The relative path. This must already be normalized into asset name or file path format (i.e. using <see cref="PathUtilities.NormalizeAssetName"/> or <see cref="PathUtilities.NormalizePath"/> respectively).</param>
/// <remarks>Returns the resolved path in the same format if found, else returns the path as-is.</remarks>
private string GetImpl(string relativePath)
{
// invalid path
if (string.IsNullOrWhiteSpace(relativePath))
return relativePath;
// already cached
if (this.RelativePathCache.Value.TryGetValue(relativePath, out string? resolved))
return resolved;
// file exists but isn't cached for some reason
// cache it now so any later references to it are case-insensitive
if (File.Exists(Path.Combine(this.RootPath, relativePath)))
{
this.CacheRawPath(this.RelativePathCache.Value, relativePath);
return relativePath;
}
// no such file, keep capitalization as-is
return relativePath;
}
/// <summary>Get a case-insensitive lookup of file paths (see <see cref="RelativePathCache"/>).</summary>
private Dictionary<string, string> GetRelativePathCache()
{
Dictionary<string, string> cache = new(StringComparer.OrdinalIgnoreCase);
foreach (string path in Directory.EnumerateFiles(this.RootPath, "*", SearchOption.AllDirectories))
{
string relativePath = path.Substring(this.RootPath.Length + 1);
this.CacheRawPath(cache, relativePath);
}
return cache;
}
/// <summary>Add a raw relative path to the cache.</summary>
/// <param name="cache">The cache to update.</param>
/// <param name="relativePath">The relative path to cache, with its exact filesystem capitalization.</param>
private void CacheRawPath(IDictionary<string, string> cache, string relativePath)
{
string filePath = PathUtilities.NormalizePath(relativePath);
string assetName = PathUtilities.NormalizeAssetName(relativePath);
cache[filePath] = filePath;
cache[assetName] = assetName;
}
}
}
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