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using System.Diagnostics.CodeAnalysis;
using System.Diagnostics.Contracts;
using ToolkitPathUtilities = StardewModdingAPI.Toolkit.Utilities.PathUtilities;
namespace StardewModdingAPI.Utilities
{
/// <summary>Provides utilities for normalizing file paths.</summary>
public static class PathUtilities
{
/*********
** Accessors
*********/
/// <summary>The preferred directory separator character in an asset key.</summary>
public static char PreferredAssetSeparator { get; } = ToolkitPathUtilities.PreferredAssetSeparator;
/*********
** Public methods
*********/
/// <summary>Get the segments from a path (e.g. <c>/usr/bin/example</c> => <c>usr</c>, <c>bin</c>, and <c>example</c>).</summary>
/// <param name="path">The path to split.</param>
/// <param name="limit">The number of segments to match. Any additional segments will be merged into the last returned part.</param>
[Pure]
public static string[] GetSegments(string? path, int? limit = null)
{
return ToolkitPathUtilities.GetSegments(path, limit);
}
/// <summary>Normalize an asset name to match how MonoGame's content APIs would normalize and cache it.</summary>
/// <param name="assetName">The asset name to normalize.</param>
[Pure]
[return: NotNullIfNotNull("assetName")]
public static string? NormalizeAssetName(string? assetName)
{
return ToolkitPathUtilities.NormalizeAssetName(assetName);
}
/// <summary>Normalize separators in a file path for the current platform.</summary>
/// <param name="path">The file path to normalize.</param>
/// <remarks>This should only be used for file paths. For asset names, use <see cref="NormalizeAssetName"/> instead.</remarks>
[Pure]
[return: NotNullIfNotNull("path")]
public static string? NormalizePath(string? path)
{
return ToolkitPathUtilities.NormalizePath(path);
}
/// <summary>Get whether a path is relative and doesn't try to climb out of its containing folder (e.g. doesn't contain <c>../</c>).</summary>
/// <param name="path">The path to check.</param>
[Pure]
public static bool IsSafeRelativePath(string? path)
{
return ToolkitPathUtilities.IsSafeRelativePath(path);
}
/// <summary>Get whether a string is a valid 'slug', containing only basic characters that are safe in all contexts (e.g. filenames, URLs, etc).</summary>
/// <param name="str">The string to check.</param>
[Pure]
public static bool IsSlug(string? str)
{
return ToolkitPathUtilities.IsSlug(str);
}
}
}
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