summaryrefslogtreecommitdiff
path: root/src/SMAPI/Utilities/SDate.cs
blob: 165667a409072ec6de547cd2e297ce3388b98492 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
using System;
using System.Linq;
using Newtonsoft.Json;
using StardewModdingAPI.Framework;
using StardewValley;

namespace StardewModdingAPI.Utilities
{
    /// <summary>Represents a Stardew Valley date.</summary>
    public class SDate : IEquatable<SDate>
    {
        /*********
        ** Fields
        *********/
        /// <summary>The internal season names in order.</summary>
        private readonly string[] Seasons = { "spring", "summer", "fall", "winter" };

        /// <summary>The number of seasons in a year.</summary>
        private int SeasonsInYear => this.Seasons.Length;

        /// <summary>The number of days in a season.</summary>
        private readonly int DaysInSeason = 28;

        /// <summary>The core SMAPI translations.</summary>
        internal static Translator Translations;


        /*********
        ** Accessors
        *********/
        /// <summary>The day of month.</summary>
        public int Day { get; }

        /// <summary>The season name.</summary>
        public string Season { get; }

        /// <summary>The index of the season (where 0 is spring, 1 is summer, 2 is fall, and 3 is winter).</summary>
        /// <remarks>This is used in some game calculations (e.g. seasonal game sprites) and methods (e.g. <see cref="Utility.getSeasonNameFromNumber"/>).</remarks>
        [JsonIgnore]
        public int SeasonIndex { get; }

        /// <summary>The year.</summary>
        public int Year { get; }

        /// <summary>The day of week.</summary>
        [JsonIgnore]
        public DayOfWeek DayOfWeek { get; }

        /// <summary>The number of days since the game began (starting at 1 for the first day of spring in Y1).</summary>
        [JsonIgnore]
        public int DaysSinceStart { get; }


        /*********
        ** Public methods
        *********/
        /// <summary>Construct an instance.</summary>
        /// <param name="day">The day of month.</param>
        /// <param name="season">The season name.</param>
        /// <exception cref="ArgumentException">One of the arguments has an invalid value (like day 35).</exception>
        public SDate(int day, string season)
            : this(day, season, Game1.year) { }

        /// <summary>Construct an instance.</summary>
        /// <param name="day">The day of month.</param>
        /// <param name="season">The season name.</param>
        /// <param name="year">The year.</param>
        /// <exception cref="ArgumentException">One of the arguments has an invalid value (like day 35).</exception>
        [JsonConstructor]
        public SDate(int day, string season, int year)
            : this(day, season, year, allowDayZero: false) { }

        /// <summary>Get the current in-game date.</summary>
        public static SDate Now()
        {
            return new SDate(Game1.dayOfMonth, Game1.currentSeason, Game1.year, allowDayZero: true);
        }

        /// <summary>Get a date from the number of days after 0 spring Y1.</summary>
        /// <param name="daysSinceStart">The number of days since 0 spring Y1.</param>
        public static SDate FromDaysSinceStart(int daysSinceStart)
        {
            try
            {
                return new SDate(0, "spring", 1, allowDayZero: true).AddDays(daysSinceStart);
            }
            catch (ArithmeticException)
            {
                throw new ArgumentException($"Invalid daysSinceStart '{daysSinceStart}', must be at least 1.");
            }
        }

        /// <summary>Get a date from a game date instance.</summary>
        /// <param name="date">The world date.</param>
        public static SDate From(WorldDate date)
        {
            if (date == null)
                return null;

            return new SDate(date.DayOfMonth, date.Season, date.Year, allowDayZero: true);
        }

        /// <summary>Get a new date with the given number of days added.</summary>
        /// <param name="offset">The number of days to add.</param>
        /// <returns>Returns the resulting date.</returns>
        /// <exception cref="ArithmeticException">The offset would result in an invalid date (like year 0).</exception>
        public SDate AddDays(int offset)
        {
            // get new hash code
            int hashCode = this.DaysSinceStart + offset;
            if (hashCode < 1)
                throw new ArithmeticException($"Adding {offset} days to {this} would result in a date before 01 spring Y1.");

            // get day
            int day = hashCode % 28;
            if (day == 0)
                day = 28;

            // get season index
            int seasonIndex = hashCode / 28;
            if (seasonIndex > 0 && hashCode % 28 == 0)
                seasonIndex -= 1;
            seasonIndex %= 4;

            // get year
            int year = (int)Math.Ceiling(hashCode / (this.Seasons.Length * this.DaysInSeason * 1m));

            // create date
            return new SDate(day, this.Seasons[seasonIndex], year);
        }

        /// <summary>Get a game date representation of the date.</summary>
        public WorldDate ToWorldDate()
        {
            return new WorldDate(this.Year, this.Season, this.Day);
        }

        /// <summary>Get an untranslated string representation of the date. This is mainly intended for debugging or console messages.</summary>
        public override string ToString()
        {
            return $"{this.Day:00} {this.Season} Y{this.Year}";
        }

        /// <summary>Get a translated string representation of the date in the current game locale.</summary>
        /// <param name="withYear">Whether to get a string which includes the year number.</param>
        public string ToLocaleString(bool withYear = true)
        {
            // get fallback translation from game
            string fallback = Utility.getDateStringFor(this.Day, this.SeasonIndex, this.Year);
            if (SDate.Translations == null)
                return fallback;

            // get short format
            string seasonName = Utility.getSeasonNameFromNumber(this.SeasonIndex);
            return SDate.Translations
                .Get(withYear ? "generic.date-with-year" : "generic.date", new
                {
                    day = this.Day,
                    year = this.Year,
                    season = seasonName,
                    seasonLowercase = seasonName?.ToLower()
                })
                .Default(fallback);
        }

        /****
        ** IEquatable
        ****/
        /// <summary>Get whether this instance is equal to another.</summary>
        /// <param name="other">The other value to compare.</param>
        public bool Equals(SDate other)
        {
            return this == other;
        }

        /// <summary>Get whether this instance is equal to another.</summary>
        /// <param name="obj">The other value to compare.</param>
        public override bool Equals(object obj)
        {
            return obj is SDate other && this == other;
        }

        /// <summary>Get a hash code which uniquely identifies a date.</summary>
        public override int GetHashCode()
        {
            return this.DaysSinceStart;
        }

        /****
        ** Operators
        ****/
        /// <summary>Get whether one date is equal to another.</summary>
        /// <param name="date">The base date to compare.</param>
        /// <param name="other">The other date to compare.</param>
        /// <returns>The equality of the dates</returns>
        public static bool operator ==(SDate date, SDate other)
        {
            return date?.DaysSinceStart == other?.DaysSinceStart;
        }

        /// <summary>Get whether one date is not equal to another.</summary>
        /// <param name="date">The base date to compare.</param>
        /// <param name="other">The other date to compare.</param>
        public static bool operator !=(SDate date, SDate other)
        {
            return date?.DaysSinceStart != other?.DaysSinceStart;
        }

        /// <summary>Get whether one date is more than another.</summary>
        /// <param name="date">The base date to compare.</param>
        /// <param name="other">The other date to compare.</param>
        public static bool operator >(SDate date, SDate other)
        {
            return date?.DaysSinceStart > other?.DaysSinceStart;
        }

        /// <summary>Get whether one date is more than or equal to another.</summary>
        /// <param name="date">The base date to compare.</param>
        /// <param name="other">The other date to compare.</param>
        public static bool operator >=(SDate date, SDate other)
        {
            return date?.DaysSinceStart >= other?.DaysSinceStart;
        }

        /// <summary>Get whether one date is less than or equal to another.</summary>
        /// <param name="date">The base date to compare.</param>
        /// <param name="other">The other date to compare.</param>
        public static bool operator <=(SDate date, SDate other)
        {
            return date?.DaysSinceStart <= other?.DaysSinceStart;
        }

        /// <summary>Get whether one date is less than another.</summary>
        /// <param name="date">The base date to compare.</param>
        /// <param name="other">The other date to compare.</param>
        public static bool operator <(SDate date, SDate other)
        {
            return date?.DaysSinceStart < other?.DaysSinceStart;
        }


        /*********
        ** Private methods
        *********/
        /// <summary>Construct an instance.</summary>
        /// <param name="day">The day of month.</param>
        /// <param name="season">The season name.</param>
        /// <param name="year">The year.</param>
        /// <param name="allowDayZero">Whether to allow 0 spring Y1 as a valid date.</param>
        /// <exception cref="ArgumentException">One of the arguments has an invalid value (like day 35).</exception>
        private SDate(int day, string season, int year, bool allowDayZero)
        {
            // validate
            if (season == null)
                throw new ArgumentNullException(nameof(season));
            if (!this.Seasons.Contains(season))
                throw new ArgumentException($"Unknown season '{season}', must be one of [{string.Join(", ", this.Seasons)}].");
            if (day < 0 || day > this.DaysInSeason)
                throw new ArgumentException($"Invalid day '{day}', must be a value from 1 to {this.DaysInSeason}.");
            if (day == 0 && !(allowDayZero && this.IsDayZero(day, season, year)))
                throw new ArgumentException($"Invalid day '{day}', must be a value from 1 to {this.DaysInSeason}.");
            if (year < 1)
                throw new ArgumentException($"Invalid year '{year}', must be at least 1.");

            // initialize
            this.Day = day;
            this.Season = season;
            this.SeasonIndex = this.GetSeasonIndex(season);
            this.Year = year;
            this.DayOfWeek = this.GetDayOfWeek(day);
            this.DaysSinceStart = this.GetDaysSinceStart(day, season, year);

        }

        /// <summary>Get whether a date represents 0 spring Y1, which is the date during the in-game intro.</summary>
        /// <param name="day">The day of month.</param>
        /// <param name="season">The season name.</param>
        /// <param name="year">The year.</param>
        private bool IsDayZero(int day, string season, int year)
        {
            return day == 0 && season == "spring" && year == 1;
        }

        /// <summary>Get the day of week for a given date.</summary>
        /// <param name="day">The day of month.</param>
        private DayOfWeek GetDayOfWeek(int day)
        {
            switch (day % 7)
            {
                case 0:
                    return DayOfWeek.Sunday;
                case 1:
                    return DayOfWeek.Monday;
                case 2:
                    return DayOfWeek.Tuesday;
                case 3:
                    return DayOfWeek.Wednesday;
                case 4:
                    return DayOfWeek.Thursday;
                case 5:
                    return DayOfWeek.Friday;
                case 6:
                    return DayOfWeek.Saturday;
                default:
                    return 0;
            }
        }

        /// <summary>Get the number of days since the game began (starting at 1 for the first day of spring in Y1).</summary>
        /// <param name="day">The day of month.</param>
        /// <param name="season">The season name.</param>
        /// <param name="year">The year.</param>
        private int GetDaysSinceStart(int day, string season, int year)
        {
            // return the number of days since 01 spring Y1 (inclusively)
            int yearIndex = year - 1;
            return
                yearIndex * this.DaysInSeason * this.SeasonsInYear
                + this.GetSeasonIndex(season) * this.DaysInSeason
                + day;
        }

        /// <summary>Get a season index.</summary>
        /// <param name="season">The season name.</param>
        /// <exception cref="InvalidOperationException">The current season wasn't recognized.</exception>
        private int GetSeasonIndex(string season)
        {
            int index = Array.IndexOf(this.Seasons, season);
            if (index == -1)
                throw new InvalidOperationException($"The season '{season}' wasn't recognized.");
            return index;
        }
    }
}