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using Mono.Cecil;
using Mono.Cecil.Cil;
using StardewModdingAPI.AssemblyRewriters.Framework;
namespace StardewModdingAPI.AssemblyRewriters.Finders
{
/// <summary>Finds CIL instructions that reference a given field.</summary>
public sealed class GenericFieldFinder : BaseFieldFinder
{
/*********
** Properties
*********/
/// <summary>The full type name for which to find references.</summary>
private readonly string FullTypeName;
/// <summary>The field name for which to find references.</summary>
private readonly string FieldName;
/// <summary>Whether the field to match is static.</summary>
private readonly bool IsStatic;
/*********
** Accessors
*********/
/// <summary>A brief noun phrase indicating what the instruction finder matches.</summary>
public override string NounPhrase { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="fullTypeName">The full type name for which to find references.</param>
/// <param name="fieldName">The field name for which to find references.</param>
/// <param name="isStatic">Whether the field to match is static.</param>
public GenericFieldFinder(string fullTypeName, string fieldName, bool isStatic)
{
this.FullTypeName = fullTypeName;
this.FieldName = fieldName;
this.IsStatic = isStatic;
this.NounPhrase = $"obsolete {fullTypeName}.{fieldName} field";
}
/*********
** Protected methods
*********/
/// <summary>Get whether a field reference should be rewritten.</summary>
/// <param name="instruction">The IL instruction.</param>
/// <param name="fieldRef">The field reference.</param>
/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
protected override bool IsMatch(Instruction instruction, FieldReference fieldRef, bool platformChanged)
{
return
this.IsStaticField(instruction) == this.IsStatic
&& fieldRef.DeclaringType.FullName == this.FullTypeName
&& fieldRef.Name == this.FieldName;
}
}
}
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