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using Mono.Cecil;
using Mono.Cecil.Cil;
namespace StardewModdingAPI.AssemblyRewriters.Framework
{
/// <summary>Base class for a method rewriter.</summary>
public abstract class BaseMethodRewriter : BaseMethodFinder, IInstructionRewriter
{
/*********
** Public methods
*********/
/// <summary>Rewrite a CIL instruction for compatibility.</summary>
/// <param name="module">The module being rewritten.</param>
/// <param name="cil">The CIL rewriter.</param>
/// <param name="instruction">The instruction to rewrite.</param>
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
public void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap)
{
MethodReference methodRef = (MethodReference)instruction.Operand;
this.Rewrite(module, cil, instruction, methodRef, assemblyMap);
}
/*********
** Protected methods
*********/
/// <summary>Rewrite a method for compatibility.</summary>
/// <param name="module">The module being rewritten.</param>
/// <param name="cil">The CIL rewriter.</param>
/// <param name="instruction">The instruction which calls the method.</param>
/// <param name="methodRef">The method reference invoked by the <paramref name="instruction"/>.</param>
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
protected abstract void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction instruction, MethodReference methodRef, PlatformAssemblyMap assemblyMap);
}
}
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