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using System;
using Mono.Cecil;
namespace StardewModdingAPI.AssemblyRewriters.Framework
{
/// <summary>Provides helper methods for field rewriters.</summary>
internal static class RewriteHelper
{
/*********
** Public methods
*********/
/// <summary>Get whether a type matches a type reference.</summary>
/// <param name="type">The defined type.</param>
/// <param name="reference">The type reference.</param>
public static bool IsMatchingType(Type type, TypeReference reference)
{
// same namespace & name
if (type.Namespace != reference.Namespace || type.Name != reference.Name)
return false;
// same generic parameters
if (type.IsGenericType)
{
if (!reference.IsGenericInstance)
return false;
Type[] defGenerics = type.GetGenericArguments();
TypeReference[] refGenerics = ((GenericInstanceType)reference).GenericArguments.ToArray();
if (defGenerics.Length != refGenerics.Length)
return false;
for (int i = 0; i < defGenerics.Length; i++)
{
if (!RewriteHelper.IsMatchingType(defGenerics[i], refGenerics[i]))
return false;
}
}
return true;
}
}
}
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