blob: fce2b1872ecfd17053f0b0baa95e9fb46a9c3a8b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
|
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Mono.Cecil;
namespace StardewModdingAPI.AssemblyRewriters
{
/// <summary>Metadata for mapping assemblies to the current <see cref="Platform"/>.</summary>
public class PlatformAssemblyMap
{
/*********
** Accessors
*********/
/****
** Data
****/
/// <summary>The target game platform.</summary>
public readonly Platform TargetPlatform;
/// <summary>The short assembly names to remove as assembly reference, and replace with the <see cref="Targets"/>. These should be short names (like "Stardew Valley").</summary>
public readonly string[] RemoveNames;
/****
** Metadata
****/
/// <summary>The assemblies to target. Equivalent types should be rewritten to use these assemblies.</summary>
public readonly Assembly[] Targets;
/// <summary>An assembly => reference cache.</summary>
public readonly IDictionary<Assembly, AssemblyNameReference> TargetReferences;
/// <summary>An assembly => module cache.</summary>
public readonly IDictionary<Assembly, ModuleDefinition> TargetModules;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="targetPlatform">The target game platform.</param>
/// <param name="removeAssemblyNames">The assembly short names to remove (like <c>Stardew Valley</c>).</param>
/// <param name="targetAssemblies">The assemblies to target.</param>
public PlatformAssemblyMap(Platform targetPlatform, string[] removeAssemblyNames, Assembly[] targetAssemblies)
{
// save data
this.TargetPlatform = targetPlatform;
this.RemoveNames = removeAssemblyNames;
// cache assembly metadata
this.Targets = targetAssemblies;
this.TargetReferences = this.Targets.ToDictionary(assembly => assembly, assembly => AssemblyNameReference.Parse(assembly.FullName));
this.TargetModules = this.Targets.ToDictionary(assembly => assembly, assembly => ModuleDefinition.ReadModule(assembly.Modules.Single().FullyQualifiedName));
}
}
}
|