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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{10DB0676-9FC1-4771-A2C8-E2519F091E49}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>StardewModdingAPI.AssemblyRewriters</RootNamespace>
    <AssemblyName>StardewModdingAPI.AssemblyRewriters</AssemblyName>
    <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
    <DebugSymbols>true</DebugSymbols>
    <OutputPath>bin\x86\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE;SMAPI_FOR_WINDOWS</DefineConstants>
    <DebugType>full</DebugType>
    <PlatformTarget>x86</PlatformTarget>
    <ErrorReport>prompt</ErrorReport>
    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
    <OutputPath>bin\x86\Release\</OutputPath>
    <DefineConstants>TRACE;SMAPI_FOR_WINDOWS</DefineConstants>
    <Optimize>true</Optimize>
    <DebugType>pdbonly</DebugType>
    <PlatformTarget>x86</PlatformTarget>
    <ErrorReport>prompt</ErrorReport>
    <CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
      <HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.dll</HintPath>
      <Private>True</Private>
    </Reference>
    <Reference Include="Mono.Cecil.Mdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
      <HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.Mdb.dll</HintPath>
      <Private>True</Private>
    </Reference>
    <Reference Include="Mono.Cecil.Pdb, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
      <HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.Pdb.dll</HintPath>
      <Private>True</Private>
    </Reference>
    <Reference Include="System" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="..\GlobalAssemblyInfo.cs">
      <Link>Properties\GlobalAssemblyInfo.cs</Link>
    </Compile>
    <Compile Include="Finders\Game1_smoothFont_FieldFinder.cs" />
    <Compile Include="Finders\Game1_borderFont_FieldFinder.cs" />
    <Compile Include="Finders\SMAPI_Extensions_MethodFinder.cs" />
    <Compile Include="Framework\BaseFieldFinder.cs" />
    <Compile Include="Framework\BaseMethodFinder.cs" />
    <Compile Include="IInstructionRewriter.cs" />
    <Compile Include="IInstructionFinder.cs" />
    <Compile Include="Platform.cs" />
    <Compile Include="PlatformAssemblyMap.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="Framework\BaseFieldRewriter.cs" />
    <Compile Include="Framework\BaseMethodRewriter.cs" />
    <Compile Include="Framework\RewriteHelper.cs" />
    <Compile Include="Rewriters\SDV1_2\Game1_GameMode_FieldRewriter.cs" />
    <Compile Include="Rewriters\SDV1_2\Game1_Player_FieldRewriter.cs" />
    <Compile Include="Rewriters\SDV1_2\Game1_ActiveClickableMenu_FieldRewriter.cs" />
    <Compile Include="Rewriters\Crossplatform\SpriteBatch_MethodRewriter.cs" />
  </ItemGroup>
  <ItemGroup>
    <None Include="packages.config" />
  </ItemGroup>
  <Import Project="$(SolutionDir)\crossplatform.targets" />
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>