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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
#pragma warning disable CS0109 // Member does not hide an inherited member; new keyword is not required
namespace StardewModdingAPI.AssemblyRewriters.Wrappers
{
/// <summary>Wraps <see cref="SpriteBatch"/> methods that are incompatible when converting compiled code between MonoGame and XNA.</summary>
public class CompatibleSpriteBatch : SpriteBatch
{
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public CompatibleSpriteBatch(GraphicsDevice graphicsDevice) : base(graphicsDevice) { }
/****
** MonoGame signatures
****/
public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix? matrix)
{
base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix ?? Matrix.Identity);
}
/****
** XNA signatures
****/
public new void Begin()
{
base.Begin();
}
public new void Begin(SpriteSortMode sortMode, BlendState blendState)
{
base.Begin(sortMode, blendState);
}
public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
{
base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState);
}
public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect)
{
base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect);
}
public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
{
base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix);
}
}
}
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