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using Newtonsoft.Json;
namespace StardewModdingAPI.Models
{
/// <summary>Generic metadata about a mod.</summary>
internal class ModInfoModel
{
/*********
** Accessors
*********/
/// <summary>The mod name.</summary>
public string Name { get; }
/// <summary>The mod's semantic version number.</summary>
public string Version { get; }
/// <summary>The mod's web URL.</summary>
public string Url { get; }
/// <summary>The error message indicating why the mod is invalid (if applicable).</summary>
public string Error { get; }
/*********
** Public methods
*********/
/// <summary>Construct a valid instance.</summary>
/// <param name="name">The mod name.</param>
/// <param name="version">The mod's semantic version number.</param>
/// <param name="url">The mod's web URL.</param>
/// <param name="error">The error message indicating why the mod is invalid (if applicable).</param>
[JsonConstructor]
public ModInfoModel(string name, string version, string url, string error = null)
{
this.Name = name;
this.Version = version;
this.Url = url;
this.Error = error; // mainly initialised here for the JSON deserialiser
}
/// <summary>Construct an valid instance.</summary>
/// <param name="error">The error message indicating why the mod is invalid.</param>
public ModInfoModel(string error)
{
this.Error = error;
}
}
}
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