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namespace StardewModdingAPI.Toolkit.Framework.ModData
{
/// <summary>The versioned fields from a <see cref="ModDataRecord"/> for a specific manifest.</summary>
public class ModDataRecordVersionedFields
{
/*********
** Accessors
*********/
/// <summary>The underlying data record.</summary>
public ModDataRecord DataRecord { get; set; }
/// <summary>The default mod name to display when the name isn't available (e.g. during dependency checks).</summary>
public string DisplayName { get; set; }
/// <summary>The update key to apply.</summary>
public string UpdateKey { get; set; }
/// <summary>The alternative URL the player can check for an updated version.</summary>
public string AlternativeUrl { get; set; }
/// <summary>The predefined compatibility status.</summary>
public ModStatus Status { get; set; } = ModStatus.None;
/// <summary>A reason phrase for the <see cref="Status"/>, or <c>null</c> to use the default reason.</summary>
public string StatusReasonPhrase { get; set; }
/// <summary>The upper version for which the <see cref="Status"/> applies (if any).</summary>
public ISemanticVersion StatusUpperVersion { get; set; }
/*********
** Public methods
*********/
/// <summary>Get a semantic local version for update checks.</summary>
/// <param name="version">The remote version to normalise.</param>
public ISemanticVersion GetLocalVersionForUpdateChecks(ISemanticVersion version)
{
return this.DataRecord.GetLocalVersionForUpdateChecks(version);
}
/// <summary>Get a semantic remote version for update checks.</summary>
/// <param name="version">The remote version to normalise.</param>
public ISemanticVersion GetRemoteVersionForUpdateChecks(string version)
{
string rawVersion = this.DataRecord.GetRemoteVersionForUpdateChecks(version);
return rawVersion != null
? new SemanticVersion(rawVersion)
: null;
}
}
}
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