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using System;
namespace StardewModdingAPI.Toolkit
{
/// <summary>A semantic version with an optional release tag.</summary>
public interface ISemanticVersion : IComparable<ISemanticVersion>, IEquatable<ISemanticVersion>
{
/*********
** Accessors
*********/
/// <summary>The major version incremented for major API changes.</summary>
int Major { get; }
/// <summary>The minor version incremented for backwards-compatible changes.</summary>
int Minor { get; }
/// <summary>The patch version for backwards-compatible bug fixes.</summary>
int Patch { get; }
/// <summary>An optional prerelease tag.</summary>
string Tag { get; }
/*********
** Accessors
*********/
/// <summary>Whether this is a pre-release version.</summary>
bool IsPrerelease();
/// <summary>Get whether this version is older than the specified version.</summary>
/// <param name="other">The version to compare with this instance.</param>
bool IsOlderThan(ISemanticVersion other);
/// <summary>Get whether this version is newer than the specified version.</summary>
/// <param name="other">The version to compare with this instance.</param>
bool IsNewerThan(ISemanticVersion other);
/// <summary>Get whether this version is between two specified versions (inclusively).</summary>
/// <param name="min">The minimum version.</param>
/// <param name="max">The maximum version.</param>
bool IsBetween(ISemanticVersion min, ISemanticVersion max);
/// <summary>Get a string representation of the version.</summary>
string ToString();
}
}
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