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using System.Collections.Generic;
using Newtonsoft.Json;
using StardewModdingAPI.Toolkit.Serialisation.Converters;
namespace StardewModdingAPI.Toolkit.Serialisation.Models
{
/// <summary>A manifest which describes a mod for SMAPI.</summary>
public class Manifest : IManifest
{
/*********
** Accessors
*********/
/// <summary>The mod name.</summary>
public string Name { get; set; }
/// <summary>A brief description of the mod.</summary>
public string Description { get; set; }
/// <summary>The mod author's name.</summary>
public string Author { get; set; }
/// <summary>The mod version.</summary>
public ISemanticVersion Version { get; set; }
/// <summary>The minimum SMAPI version required by this mod, if any.</summary>
public ISemanticVersion MinimumApiVersion { get; set; }
/// <summary>The name of the DLL in the directory that has the <c>Entry</c> method. Mutually exclusive with <see cref="ContentPackFor"/>.</summary>
public string EntryDll { get; set; }
/// <summary>The mod which will read this as a content pack. Mutually exclusive with <see cref="Manifest.EntryDll"/>.</summary>
[JsonConverter(typeof(ManifestContentPackForConverter))]
public IManifestContentPackFor ContentPackFor { get; set; }
/// <summary>The other mods that must be loaded before this mod.</summary>
[JsonConverter(typeof(ManifestDependencyArrayConverter))]
public IManifestDependency[] Dependencies { get; set; }
/// <summary>The namespaced mod IDs to query for updates (like <c>Nexus:541</c>).</summary>
public string[] UpdateKeys { get; set; }
/// <summary>The unique mod ID.</summary>
public string UniqueID { get; set; }
/// <summary>Any manifest fields which didn't match a valid field.</summary>
[JsonExtensionData]
public IDictionary<string, object> ExtraFields { get; set; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public Manifest() { }
/// <summary>Construct an instance for a transitional content pack.</summary>
/// <param name="uniqueID">The unique mod ID.</param>
/// <param name="name">The mod name.</param>
/// <param name="author">The mod author's name.</param>
/// <param name="description">A brief description of the mod.</param>
/// <param name="version">The mod version.</param>
/// <param name="contentPackFor">The modID which will read this as a content pack.</param>
public Manifest(string uniqueID, string name, string author, string description, ISemanticVersion version, string contentPackFor = null)
{
this.Name = name;
this.Author = author;
this.Description = description;
this.Version = version;
this.UniqueID = uniqueID;
this.UpdateKeys = new string[0];
this.ContentPackFor = new ManifestContentPackFor { UniqueID = contentPackFor };
}
}
}
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