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using System.IO;
using Newtonsoft.Json;
namespace StardewModdingAPI.Advanced
{
/// <summary>Wraps a configuration file with IO methods for convenience.</summary>
public abstract class ConfigFile : IConfigFile
{
/*********
** Accessors
*********/
/// <summary>Provides methods for interacting with the mod directory, including read/writing the config file.</summary>
public ModHelper ModHelper { get; set; }
/// <summary>The file path from which the model was loaded, relative to the mod directory.</summary>
public string FilePath { get; set; }
/*********
** Public methods
*********/
/// <summary>Reparse the underlying file and update this model.</summary>
public void Reload()
{
string json = File.ReadAllText(Path.Combine(this.ModHelper.DirectoryPath, this.FilePath));
JsonConvert.PopulateObject(json, this);
}
/// <summary>Save this model to the underlying file.</summary>
public void Save()
{
this.ModHelper.WriteJsonFile(this.FilePath, this);
}
}
}
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