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using System;
using System.Collections.Generic;
using StardewModdingAPI.Events;
using StardewModdingAPI.Framework;
namespace StardewModdingAPI
{
/// <summary>A command that can be submitted through the SMAPI console to interact with SMAPI.</summary>
[Obsolete("Use " + nameof(IModHelper) + "." + nameof(IModHelper.ConsoleCommands))]
public class Command
{
/*********
** Properties
*********/
/// <summary>The commands registered with SMAPI.</summary>
private static readonly IDictionary<string, Command> LegacyCommands = new Dictionary<string, Command>(StringComparer.InvariantCultureIgnoreCase);
/// <summary>Manages console commands.</summary>
private static CommandManager CommandManager;
/// <summary>Manages deprecation warnings.</summary>
private static DeprecationManager DeprecationManager;
/// <summary>Tracks the installed mods.</summary>
private static ModRegistry ModRegistry;
/*********
** Accessors
*********/
/// <summary>The event raised when this command is submitted through the console.</summary>
public event EventHandler<EventArgsCommand> CommandFired;
/****
** Command
****/
/// <summary>The name of the command.</summary>
public string CommandName;
/// <summary>A human-readable description of what the command does.</summary>
public string CommandDesc;
/// <summary>A human-readable list of accepted arguments.</summary>
public string[] CommandArgs;
/// <summary>The actual submitted argument values.</summary>
public string[] CalledArgs;
/*********
** Public methods
*********/
/****
** Command
****/
/// <summary>Injects types required for backwards compatibility.</summary>
/// <param name="commandManager">Manages console commands.</param>
/// <param name="deprecationManager">Manages deprecation warnings.</param>
/// <param name="modRegistry">Tracks the installed mods.</param>
internal static void Shim(CommandManager commandManager, DeprecationManager deprecationManager, ModRegistry modRegistry)
{
Command.CommandManager = commandManager;
Command.DeprecationManager = deprecationManager;
Command.ModRegistry = modRegistry;
}
/// <summary>Construct an instance.</summary>
/// <param name="name">The name of the command.</param>
/// <param name="description">A human-readable description of what the command does.</param>
/// <param name="args">A human-readable list of accepted arguments.</param>
public Command(string name, string description, string[] args = null)
{
this.CommandName = name;
this.CommandDesc = description;
if (args == null)
args = new string[0];
this.CommandArgs = args;
}
/// <summary>Trigger this command.</summary>
public void Fire()
{
if (this.CommandFired == null)
throw new InvalidOperationException($"Can't run command '{this.CommandName}' because it has no registered handler.");
this.CommandFired.Invoke(this, new EventArgsCommand(this));
}
/****
** SMAPI
****/
/// <summary>Parse a command string and invoke it if valid.</summary>
/// <param name="input">The command to run, including the command name and any arguments.</param>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
public static void CallCommand(string input, IMonitor monitor)
{
Command.DeprecationManager.Warn("Command.CallCommand", "1.9", DeprecationLevel.Info);
Command.CommandManager.Trigger(input);
}
/// <summary>Register a command with SMAPI.</summary>
/// <param name="name">The name of the command.</param>
/// <param name="description">A human-readable description of what the command does.</param>
/// <param name="args">A human-readable list of accepted arguments.</param>
public static Command RegisterCommand(string name, string description, string[] args = null)
{
name = name?.Trim().ToLower();
// raise deprecation warning
Command.DeprecationManager.Warn("Command.RegisterCommand", "1.9", DeprecationLevel.Info);
// validate
if (Command.LegacyCommands.ContainsKey(name))
throw new InvalidOperationException($"The '{name}' command is already registered!");
// add command
string modName = Command.ModRegistry.GetModFromStack() ?? "<unknown mod>";
string documentation = args?.Length > 0
? $"{description} - {string.Join(", ", args)}"
: description;
Command.CommandManager.Add(modName, name, documentation, Command.Fire);
// add legacy command
Command command = new Command(name, description, args);
Command.LegacyCommands.Add(name, command);
return command;
}
/// <summary>Find a command with the given name.</summary>
/// <param name="name">The command name to find.</param>
public static Command FindCommand(string name)
{
Command.DeprecationManager.Warn("Command.FindCommand", "1.9", DeprecationLevel.Info);
if (name == null)
return null;
Command command;
Command.LegacyCommands.TryGetValue(name.Trim(), out command);
return command;
}
/*********
** Private methods
*********/
/// <summary>Trigger this command.</summary>
/// <param name="name">The command name.</param>
/// <param name="args">The command arguments.</param>
private static void Fire(string name, string[] args)
{
Command command;
if (!Command.LegacyCommands.TryGetValue(name, out command))
throw new InvalidOperationException($"Can't run command '{name}' because there's no such legacy command.");
command.Fire();
}
}
}
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