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using System;
using System.IO;
using System.Linq;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using StardewModdingAPI.Framework;
namespace StardewModdingAPI
{
/// <summary>A dynamic configuration class for a mod.</summary>
[Obsolete("This base class is obsolete since SMAPI 1.0. See the latest project README for details.")]
public abstract class Config
{
/*********
** Properties
*********/
/// <summary>Manages deprecation warnings.</summary>
private static DeprecationManager DeprecationManager;
/*********
** Accessors
*********/
/// <summary>The full path to the configuration file.</summary>
[JsonIgnore]
public virtual string ConfigLocation { get; protected internal set; }
/// <summary>The directory path containing the configuration file.</summary>
[JsonIgnore]
public virtual string ConfigDir => Path.GetDirectoryName(this.ConfigLocation);
/*********
** Public methods
*********/
/// <summary>Injects types required for backwards compatibility.</summary>
/// <param name="deprecationManager">Manages deprecation warnings.</param>
internal static void Shim(DeprecationManager deprecationManager)
{
Config.DeprecationManager = deprecationManager;
}
/// <summary>Construct an instance of the config class.</summary>
/// <typeparam name="T">The config class type.</typeparam>
[Obsolete("This base class is obsolete since SMAPI 1.0. See the latest project README for details.")]
public virtual Config Instance<T>() where T : Config => Activator.CreateInstance<T>();
/// <summary>Load the config from the JSON file, saving it to disk if needed.</summary>
/// <typeparam name="T">The config class type.</typeparam>
[Obsolete("This base class is obsolete since SMAPI 1.0. See the latest project README for details.")]
public virtual T LoadConfig<T>() where T : Config
{
// validate
if (string.IsNullOrEmpty(this.ConfigLocation))
{
Log.Error("A config tried to load without specifying a location on the disk.");
return null;
}
// read or generate config
T returnValue;
if (!File.Exists(this.ConfigLocation))
{
T config = this.GenerateDefaultConfig<T>();
config.ConfigLocation = this.ConfigLocation;
returnValue = config;
}
else
{
try
{
T config = JsonConvert.DeserializeObject<T>(File.ReadAllText(this.ConfigLocation));
config.ConfigLocation = this.ConfigLocation;
returnValue = config.UpdateConfig<T>();
}
catch (Exception ex)
{
Log.Error($"Invalid JSON ({this.GetType().Name}): {this.ConfigLocation} \n{ex}");
return this.GenerateDefaultConfig<T>();
}
}
returnValue.WriteConfig();
return returnValue;
}
/// <summary>Get the default config values.</summary>
[Obsolete("This base class is obsolete since SMAPI 1.0. See the latest project README for details.")]
public virtual T GenerateDefaultConfig<T>() where T : Config
{
return null;
}
/// <summary>Get the current configuration with missing values defaulted.</summary>
/// <typeparam name="T">The config class type.</typeparam>
[Obsolete("This base class is obsolete since SMAPI 1.0. See the latest project README for details.")]
public virtual T UpdateConfig<T>() where T : Config
{
try
{
// get default + user config
JObject defaultConfig = JObject.FromObject(this.Instance<T>().GenerateDefaultConfig<T>());
JObject currentConfig = JObject.FromObject(this);
defaultConfig.Merge(currentConfig, new JsonMergeSettings { MergeArrayHandling = MergeArrayHandling.Replace });
// cast json object to config
T config = defaultConfig.ToObject<T>();
// update location
config.ConfigLocation = this.ConfigLocation;
return config;
}
catch (Exception ex)
{
Log.Error($"An error occured when updating a config: {ex}");
return this as T;
}
}
/*********
** Protected methods
*********/
/// <summary>Construct an instance.</summary>
protected Config()
{
Config.DeprecationManager.Warn("the Config class", "1.0", DeprecationLevel.Notice);
Config.DeprecationManager.MarkWarned($"{nameof(Mod)}.{nameof(Mod.BaseConfigPath)}", "1.0"); // typically used to construct config, avoid redundant warnings
}
}
/// <summary>Provides extension methods for <see cref="Config"/> classes.</summary>
[Obsolete("This base class is obsolete since SMAPI 1.0. See the latest project README for details.")]
public static class ConfigExtensions
{
/// <summary>Initialise the configuration. That includes loading, saving, and merging the config file and in memory at a default state. This method should not be used to reload or to resave a config. NOTE: You MUST set your config EQUAL to the return of this method!</summary>
/// <typeparam name="T">The config class type.</typeparam>
/// <param name="baseConfig">The base configuration to initialise.</param>
/// <param name="configLocation">The base configuration file path.</param>
[Obsolete("This base class is obsolete since SMAPI 1.0. See the latest project README for details.")]
public static T InitializeConfig<T>(this T baseConfig, string configLocation) where T : Config
{
if (baseConfig == null)
baseConfig = Activator.CreateInstance<T>();
if (string.IsNullOrEmpty(configLocation))
{
Log.Error("A config tried to initialize without specifying a location on the disk.");
return null;
}
baseConfig.ConfigLocation = configLocation;
return baseConfig.LoadConfig<T>();
}
/// <summary>Writes the configuration to the JSON file.</summary>
/// <typeparam name="T">The config class type.</typeparam>
/// <param name="baseConfig">The base configuration to initialise.</param>
[Obsolete("This base class is obsolete since SMAPI 1.0. See the latest project README for details.")]
public static void WriteConfig<T>(this T baseConfig) where T : Config
{
if (string.IsNullOrEmpty(baseConfig?.ConfigLocation) || string.IsNullOrEmpty(baseConfig.ConfigDir))
{
Log.Error("A config attempted to save when it itself or it's location were null.");
return;
}
string json = JsonConvert.SerializeObject(baseConfig, Formatting.Indented);
if (!Directory.Exists(baseConfig.ConfigDir))
Directory.CreateDirectory(baseConfig.ConfigDir);
if (!File.Exists(baseConfig.ConfigLocation) || !File.ReadAllText(baseConfig.ConfigLocation).SequenceEqual(json))
File.WriteAllText(baseConfig.ConfigLocation, json);
}
/// <summary>Rereads the JSON file and merges its values with a default config. NOTE: You MUST set your config EQUAL to the return of this method!</summary>
/// <typeparam name="T">The config class type.</typeparam>
/// <param name="baseConfig">The base configuration to initialise.</param>
[Obsolete("This base class is obsolete since SMAPI 1.0. See the latest project README for details.")]
public static T ReloadConfig<T>(this T baseConfig) where T : Config
{
return baseConfig.LoadConfig<T>();
}
}
}
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