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using System;
using System.Collections.Generic;
using StardewModdingAPI.Framework;
using StardewValley;
namespace StardewModdingAPI.Entities
{
/// <summary>Static class for integrating with the player.</summary>
[Obsolete("This API was never officially documented and will be removed soon.")]
public class SPlayer
{
/*********
** Accessors
*********/
/// <summary>Obsolete.</summary>
[Obsolete("Use " + nameof(Game1) + "." + nameof(Game1.getAllFarmers) + " instead")]
public static List<Farmer> AllFarmers
{
get
{
Program.DeprecationManager.Warn(nameof(SPlayer), "1.0", DeprecationLevel.Info);
return Game1.getAllFarmers();
}
}
/// <summary>Obsolete.</summary>
[Obsolete("Use " + nameof(Game1) + "." + nameof(Game1.player) + " instead")]
public static Farmer CurrentFarmer
{
get
{
Program.DeprecationManager.Warn(nameof(SPlayer), "1.0", DeprecationLevel.Info);
return Game1.player;
}
}
/// <summary>Obsolete.</summary>
[Obsolete("Use " + nameof(Game1) + "." + nameof(Game1.player) + " instead")]
public static Farmer Player
{
get
{
Program.DeprecationManager.Warn(nameof(SPlayer), "1.0", DeprecationLevel.Info);
return Game1.player;
}
}
/// <summary>Obsolete.</summary>
[Obsolete("Use " + nameof(Game1) + "." + nameof(Game1.player) + "." + nameof(Farmer.currentLocation) + " instead")]
public static GameLocation CurrentFarmerLocation
{
get
{
Program.DeprecationManager.Warn(nameof(SPlayer), "1.0", DeprecationLevel.Info);
return Game1.player.currentLocation;
}
}
}
}
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