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using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
namespace StardewModdingAPI.Events
{
public class EventArgsControllerTriggerReleased : EventArgs
{
public EventArgsControllerTriggerReleased(PlayerIndex playerIndex, Buttons buttonReleased, float value)
{
PlayerIndex = playerIndex;
ButtonReleased = buttonReleased;
Value = value;
}
public PlayerIndex PlayerIndex { get; private set; }
public Buttons ButtonReleased { get; private set; }
public float Value { get; private set; }
}
}
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