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using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments for a <see cref="ControlEvents.ControllerTriggerReleased"/> event.</summary>
public class EventArgsControllerTriggerReleased : EventArgs
{
/*********
** Accessors
*********/
/// <summary>The player who pressed the button.</summary>
public PlayerIndex PlayerIndex { get; private set; }
/// <summary>The controller button that was released.</summary>
public Buttons ButtonReleased { get; private set; }
/// <summary>The current trigger value.</summary>
public float Value { get; private set; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="playerIndex">The player who pressed the trigger button.</param>
/// <param name="button">The trigger button that was released.</param>
/// <param name="value">The current trigger value.</param>
public EventArgsControllerTriggerReleased(PlayerIndex playerIndex, Buttons button, float value)
{
this.PlayerIndex = playerIndex;
this.ButtonReleased = button;
this.Value = value;
}
}
}
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