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using System;
using StardewValley;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments for a <see cref="LocationEvents.CurrentLocationChanged"/> event.</summary>
public class EventArgsCurrentLocationChanged : EventArgs
{
/*********
** Accessors
*********/
/// <summary>The player's current location.</summary>
public GameLocation NewLocation { get; private set; }
/// <summary>The player's previous location.</summary>
public GameLocation PriorLocation { get; private set; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="priorLocation">The player's previous location.</param>
/// <param name="newLocation">The player's current location.</param>
public EventArgsCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
{
this.NewLocation = newLocation;
this.PriorLocation = priorLocation;
}
}
}
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