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using System;
using StardewValley;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments for a <see cref="PlayerEvents.FarmerChanged"/> event.</summary>
public class EventArgsFarmerChanged : EventArgs
{
/*********
** Accessors
*********/
/// <summary>The previous player character.</summary>
public Farmer NewFarmer { get; }
/// <summary>The new player character.</summary>
public Farmer PriorFarmer { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="priorFarmer">The previous player character.</param>
/// <param name="newFarmer">The new player character.</param>
public EventArgsFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
{
this.PriorFarmer = priorFarmer;
this.NewFarmer = newFarmer;
}
}
}
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