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using System;
using System.Collections.Generic;
using StardewValley;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments for a <see cref="LocationEvents.LocationsChanged"/> event.</summary>
public class EventArgsGameLocationsChanged : EventArgs
{
/*********
** Accessors
*********/
/// <summary>The current list of game locations.</summary>
public List<GameLocation> NewLocations { get; private set; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="newLocations">The current list of game locations.</param>
public EventArgsGameLocationsChanged(List<GameLocation> newLocations)
{
this.NewLocations = newLocations;
}
}
}
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