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using System;

namespace StardewModdingAPI.Events
{
    /// <summary>Event arguments for a <see cref="PlayerEvents.LeveledUp"/> event.</summary>
    public class EventArgsLevelUp : EventArgs
    {
        /*********
        ** Accessors
        *********/
        /// <summary>The player skill that leveled up.</summary>
        public LevelType Type { get; private set; }

        /// <summary>The new skill level.</summary>
        public int NewLevel { get; private set; }

        /// <summary>The player skill types.</summary>
        public enum LevelType
        {
            /// <summary>The combat skill.</summary>
            Combat,

            /// <summary>The farming skill.</summary>
            Farming,

            /// <summary>The fishing skill.</summary>
            Fishing,

            /// <summary>The foraging skill.</summary>
            Foraging,

            /// <summary>The mining skill.</summary>
            Mining,

            /// <summary>The luck skill.</summary>
            Luck
        }


        /*********
        ** Public methods
        *********/
        /// <summary>Construct an instance.</summary>
        /// <param name="type">The player skill that leveled up.</param>
        /// <param name="newLevel">The new skill level.</param>
        public EventArgsLevelUp(LevelType type, int newLevel)
        {
            this.Type = type;
            this.NewLevel = newLevel;
        }
    }
}