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using System;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments for a <see cref="PlayerEvents.LoadedGame"/> event.</summary>
public class EventArgsLoadedGameChanged : EventArgs
{
/*********
** Accessors
*********/
/// <summary>Whether the save has been loaded. This is always true.</summary>
public bool LoadedGame { get; private set; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="loaded">Whether the save has been loaded. This is always true.</param>
public EventArgsLoadedGameChanged(bool loaded)
{
this.LoadedGame = loaded;
}
}
}
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