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using System;
using Microsoft.Xna.Framework;
using StardewValley;
using Object = StardewValley.Object;
namespace StardewModdingAPI.Events
{
public class EventArgsLocationObjectsChanged : EventArgs
{
public EventArgsLocationObjectsChanged(SerializableDictionary<Vector2, Object> newObjects)
{
NewObjects = newObjects;
}
public SerializableDictionary<Vector2, Object> NewObjects { get; private set; }
}
}
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