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using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using StardewValley;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments for a <see cref="ControlEvents.MouseChanged"/> event.</summary>
public class EventArgsMouseStateChanged : EventArgs
{
/*********
** Accessors
*********/
/// <summary>The previous mouse state.</summary>
public MouseState PriorState { get; private set; }
/// <summary>The current mouse state.</summary>
public MouseState NewState { get; private set; }
/// <summary>The previous mouse position on the screen adjusted for the zoom level.</summary>
public Point PriorPosition { get; private set; }
/// <summary>The current mouse position on the screen adjusted for the zoom level.</summary>
public Point NewPosition { get; private set; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="priorState">The previous mouse state.</param>
/// <param name="newState">The current mouse state.</param>
/// <param name="priorPosition">The previous mouse position on the screen adjusted for the zoom level.</param>
/// <param name="newPosition">The current mouse position on the screen adjusted for the zoom level.</param>
public EventArgsMouseStateChanged(MouseState priorState, MouseState newState, Point priorPosition, Point newPosition)
{
this.PriorState = priorState;
this.NewState = newState;
this.PriorPosition = priorPosition;
this.NewPosition = newPosition;
}
}
}
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