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using System;
namespace StardewModdingAPI.Events
{
/// <summary>Event arguments for a string field that changed value.</summary>
public class EventArgsStringChanged : EventArgs
{
/*********
** Accessors
*********/
/// <summary>The previous value.</summary>
public string NewString { get; }
/// <summary>The current value.</summary>
public string PriorString { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="priorString">The previous value.</param>
/// <param name="newString">The current value.</param>
public EventArgsStringChanged(string priorString, string newString)
{
this.NewString = newString;
this.PriorString = priorString;
}
}
}
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