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using System;
namespace StardewModdingAPI.Events
{
public class EventArgsStringChanged : EventArgs
{
public EventArgsStringChanged(string priorString, string newString)
{
NewString = newString;
PriorString = priorString;
}
public string NewString { get; private set; }
public string PriorString { get; private set; }
}
}
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