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using System;
namespace StardewModdingAPI.Events
{
public static class MineEvents
{
public static event EventHandler<EventArgsMineLevelChanged> MineLevelChanged = delegate { };
internal static void InvokeMineLevelChanged(int previousMinelevel, int currentMineLevel)
{
MineLevelChanged.Invoke(null, new EventArgsMineLevelChanged(previousMinelevel, currentMineLevel));
}
}
}
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