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namespace StardewModdingAPI.Framework.AssemblyRewriting
{
/// <summary>Contains the paths for an assembly's cached data.</summary>
internal struct CachePaths
{
/*********
** Accessors
*********/
/// <summary>The directory path which contains the assembly.</summary>
public string Directory { get; }
/// <summary>The file path of the assembly file.</summary>
public string Assembly { get; }
/// <summary>The file path containing the assembly metadata.</summary>
public string Metadata { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="directory">The directory path which contains the assembly.</param>
/// <param name="assembly">The file path of the assembly file.</param>
/// <param name="metadata">The file path containing the assembly metadata.</param>
public CachePaths(string directory, string assembly, string metadata)
{
this.Directory = directory;
this.Assembly = assembly;
this.Metadata = metadata;
}
}
}
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