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namespace StardewModdingAPI.Framework.AssemblyRewriting
{
/// <summary>Metadata about a preprocessed assembly.</summary>
internal class RewriteResult
{
/*********
** Accessors
*********/
/// <summary>The original assembly path.</summary>
public readonly string OriginalAssemblyPath;
/// <summary>The cache paths.</summary>
public readonly CachePaths CachePaths;
/// <summary>The rewritten assembly bytes.</summary>
public readonly byte[] AssemblyBytes;
/// <summary>The MD5 hash for the original assembly.</summary>
public readonly string Hash;
/// <summary>Whether to use the cached assembly instead of the original assembly.</summary>
public readonly bool UseCachedAssembly;
/// <summary>Whether this data is newer than the cache.</summary>
public readonly bool IsNewerThanCache;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="originalAssemblyPath"></param>
/// <param name="cachePaths">The cache paths.</param>
/// <param name="assemblyBytes">The rewritten assembly bytes.</param>
/// <param name="hash">The MD5 hash for the original assembly.</param>
/// <param name="useCachedAssembly">Whether to use the cached assembly instead of the original assembly.</param>
/// <param name="isNewerThanCache">Whether this data is newer than the cache.</param>
public RewriteResult(string originalAssemblyPath, CachePaths cachePaths, byte[] assemblyBytes, string hash, bool useCachedAssembly, bool isNewerThanCache)
{
this.OriginalAssemblyPath = originalAssemblyPath;
this.CachePaths = cachePaths;
this.Hash = hash;
this.AssemblyBytes = assemblyBytes;
this.UseCachedAssembly = useCachedAssembly;
this.IsNewerThanCache = isNewerThanCache;
}
}
}
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