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using System;
using System.Collections.Generic;
using System.Linq;
namespace StardewModdingAPI.Framework
{
/// <summary>Manages console commands.</summary>
internal class CommandManager
{
/*********
** Properties
*********/
/// <summary>The commands registered with SMAPI.</summary>
private readonly IDictionary<string, Command> Commands = new Dictionary<string, Command>(StringComparer.InvariantCultureIgnoreCase);
/*********
** Public methods
*********/
/// <summary>Add a console command.</summary>
/// <param name="modName">The friendly mod name for this instance.</param>
/// <param name="name">The command name, which the user must type to trigger it.</param>
/// <param name="documentation">The human-readable documentation shown when the player runs the built-in 'help' command.</param>
/// <param name="callback">The method to invoke when the command is triggered. This method is passed the command name and arguments submitted by the user.</param>
/// <param name="allowNullCallback">Whether to allow a null <paramref name="callback"/> argument; this should only used for backwards compatibility.</param>
/// <exception cref="ArgumentNullException">The <paramref name="name"/> or <paramref name="callback"/> is null or empty.</exception>
/// <exception cref="FormatException">The <paramref name="name"/> is not a valid format.</exception>
/// <exception cref="ArgumentException">There's already a command with that name.</exception>
public void Add(string modName, string name, string documentation, Action<string, string[]> callback, bool allowNullCallback = false)
{
name = this.GetNormalisedName(name);
// validate format
if (string.IsNullOrWhiteSpace(name))
throw new ArgumentNullException(nameof(name), "Can't register a command with no name.");
if (name.Any(char.IsWhiteSpace))
throw new FormatException($"Can't register the '{name}' command because the name can't contain whitespace.");
if (callback == null && !allowNullCallback)
throw new ArgumentNullException(nameof(callback), $"Can't register the '{name}' command because without a callback.");
// ensure uniqueness
if (this.Commands.ContainsKey(name))
throw new ArgumentException(nameof(callback), $"Can't register the '{name}' command because there's already a command with that name.");
// add command
this.Commands.Add(name, new Command(modName, name, documentation, callback));
}
/// <summary>Get a command by its unique name.</summary>
/// <param name="name">The command name.</param>
/// <returns>Returns the matching command, or <c>null</c> if not found.</returns>
public Command Get(string name)
{
name = this.GetNormalisedName(name);
Command command;
this.Commands.TryGetValue(name, out command);
return command;
}
/// <summary>Get all registered commands.</summary>
public IEnumerable<Command> GetAll()
{
return this.Commands
.Values
.OrderBy(p => p.Name);
}
/// <summary>Trigger a command.</summary>
/// <param name="input">The raw command input.</param>
/// <returns>Returns whether a matching command was triggered.</returns>
public bool Trigger(string input)
{
if (string.IsNullOrWhiteSpace(input))
return false;
string[] args = input.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
string name = args[0];
args = args.Skip(1).ToArray();
return this.Trigger(name, args);
}
/// <summary>Trigger a command.</summary>
/// <param name="name">The command name.</param>
/// <param name="arguments">The command arguments.</param>
/// <returns>Returns whether a matching command was triggered.</returns>
public bool Trigger(string name, string[] arguments)
{
// get normalised name
name = this.GetNormalisedName(name);
if (name == null)
return false;
// get command
Command command;
if (this.Commands.TryGetValue(name, out command))
{
command.Callback.Invoke(name, arguments);
return true;
}
return false;
}
/*********
** Private methods
*********/
/// <summary>Get a normalised command name.</summary>
/// <param name="name">The command name.</param>
private string GetNormalisedName(string name)
{
name = name?.Trim().ToLower();
return !string.IsNullOrWhiteSpace(name)
? name
: null;
}
}
}
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