1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
|
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace StardewModdingAPI.Framework
{
/// <summary>Encapsulates access and changes to content being read from a data file.</summary>
internal class ContentEventHelper : EventArgs, IContentEventHelper
{
/*********
** Properties
*********/
/// <summary>Normalises an asset key to match the cache key.</summary>
private readonly Func<string, string> GetNormalisedPath;
/*********
** Accessors
*********/
/// <summary>The content's locale code, if the content is localised.</summary>
public string Locale { get; }
/// <summary>The normalised asset name being read. The format may change between platforms; see <see cref="IsAssetName"/> to compare with a known path.</summary>
public string AssetName { get; }
/// <summary>The content data being read.</summary>
public object Data { get; private set; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="locale">The content's locale code, if the content is localised.</param>
/// <param name="assetName">The normalised asset name being read.</param>
/// <param name="data">The content data being read.</param>
/// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
public ContentEventHelper(string locale, string assetName, object data, Func<string, string> getNormalisedPath)
{
this.Locale = locale;
this.AssetName = assetName;
this.Data = data;
this.GetNormalisedPath = getNormalisedPath;
}
/// <summary>Get whether the asset name being loaded matches a given name after normalisation.</summary>
/// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param>
public bool IsAssetName(string path)
{
path = this.GetNormalisedPath(path);
return this.AssetName.Equals(path, StringComparison.InvariantCultureIgnoreCase);
}
/// <summary>Get the data as a given type.</summary>
/// <typeparam name="TData">The expected data type.</typeparam>
/// <exception cref="InvalidCastException">The data can't be converted to <typeparamref name="TData"/>.</exception>
public TData GetData<TData>()
{
if (!(this.Data is TData))
throw new InvalidCastException($"The content data of type {this.Data.GetType().FullName} can't be converted to the requested {typeof(TData).FullName}.");
return (TData)this.Data;
}
/// <summary>Add or replace an entry in the dictionary data.</summary>
/// <typeparam name="TKey">The entry key type.</typeparam>
/// <typeparam name="TValue">The entry value type.</typeparam>
/// <param name="key">The entry key.</param>
/// <param name="value">The entry value.</param>
/// <exception cref="InvalidOperationException">The content being read isn't a dictionary.</exception>
public void SetDictionaryEntry<TKey, TValue>(TKey key, TValue value)
{
IDictionary<TKey, TValue> data = this.GetData<Dictionary<TKey, TValue>>();
data[key] = value;
}
/// <summary>Add or replace an entry in the dictionary data.</summary>
/// <typeparam name="TKey">The entry key type.</typeparam>
/// <typeparam name="TValue">The entry value type.</typeparam>
/// <param name="key">The entry key.</param>
/// <param name="value">A callback which accepts the current value and returns the new value.</param>
/// <exception cref="InvalidOperationException">The content being read isn't a dictionary.</exception>
public void SetDictionaryEntry<TKey, TValue>(TKey key, Func<TValue, TValue> value)
{
IDictionary<TKey, TValue> data = this.GetData<Dictionary<TKey, TValue>>();
data[key] = value(data[key]);
}
/// <summary>Overwrite part of the image.</summary>
/// <param name="source">The image to patch into the content.</param>
/// <param name="sourceArea">The part of the <paramref name="source"/> to copy (or <c>null</c> to take the whole texture). This must be within the bounds of the <paramref name="source"/> texture.</param>
/// <param name="targetArea">The part of the content to patch (or <c>null</c> to patch the whole texture). The original content within this area will be erased. This must be within the bounds of the existing spritesheet.</param>
/// <param name="patchMode">Indicates how an image should be patched.</param>
/// <exception cref="ArgumentNullException">One of the arguments is null.</exception>
/// <exception cref="ArgumentOutOfRangeException">The <paramref name="targetArea"/> is outside the bounds of the spritesheet.</exception>
/// <exception cref="InvalidOperationException">The content being read isn't an image.</exception>
public void PatchImage(Texture2D source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace)
{
// get texture
Texture2D target = this.GetData<Texture2D>();
// get areas
sourceArea = sourceArea ?? new Rectangle(0, 0, source.Width, source.Height);
targetArea = targetArea ?? new Rectangle(0, 0, Math.Min(sourceArea.Value.Width, target.Width), Math.Min(sourceArea.Value.Height, target.Height));
// validate
if (source == null)
throw new ArgumentNullException(nameof(source), "Can't patch from a null source texture.");
if (sourceArea.Value.X < 0 || sourceArea.Value.Y < 0 || sourceArea.Value.Right > source.Width || sourceArea.Value.Bottom > source.Height)
throw new ArgumentOutOfRangeException(nameof(sourceArea), "The source area is outside the bounds of the source texture.");
if (targetArea.Value.X < 0 || targetArea.Value.Y < 0 || targetArea.Value.Right > target.Width || targetArea.Value.Bottom > target.Height)
throw new ArgumentOutOfRangeException(nameof(targetArea), "The target area is outside the bounds of the target texture.");
if (sourceArea.Value.Width != targetArea.Value.Width || sourceArea.Value.Height != targetArea.Value.Height)
throw new InvalidOperationException("The source and target areas must be the same size.");
// get source data
int pixelCount = sourceArea.Value.Width * sourceArea.Value.Height;
Color[] sourceData = new Color[pixelCount];
source.GetData(0, sourceArea, sourceData, 0, pixelCount);
// merge data in overlay mode
if (patchMode == PatchMode.Overlay)
{
Color[] newData = new Color[targetArea.Value.Width * targetArea.Value.Height];
target.GetData(0, targetArea, newData, 0, newData.Length);
for (int i = 0; i < sourceData.Length; i++)
{
Color pixel = sourceData[i];
if (pixel.A != 0) // not transparent
newData[i] = pixel;
}
sourceData = newData;
}
// patch target texture
target.SetData(0, targetArea, sourceData, 0, pixelCount);
}
/// <summary>Replace the entire content value with the given value. This is generally not recommended, since it may break compatibility with other mods or different versions of the game.</summary>
/// <param name="value">The new content value.</param>
/// <exception cref="ArgumentNullException">The <paramref name="value"/> is null.</exception>
/// <exception cref="InvalidCastException">The <paramref name="value"/>'s type is not compatible with the loaded asset's type.</exception>
public void ReplaceWith(object value)
{
if (value == null)
throw new ArgumentNullException(nameof(value), "Can't set a loaded asset to a null value.");
if (!this.Data.GetType().IsInstanceOfType(value))
throw new InvalidCastException($"Can't replace loaded asset of type {this.GetFriendlyTypeName(this.Data.GetType())} with value of type {this.GetFriendlyTypeName(value.GetType())}. The new type must be compatible to prevent game errors.");
this.Data = value;
}
/*********
** Private methods
*********/
/// <summary>Get a human-readable type name.</summary>
/// <param name="type">The type to name.</param>
private string GetFriendlyTypeName(Type type)
{
// dictionary
if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Dictionary<,>))
{
Type[] genericArgs = type.GetGenericArguments();
return $"Dictionary<{this.GetFriendlyTypeName(genericArgs[0])}, {this.GetFriendlyTypeName(genericArgs[1])}>";
}
// texture
if (type == typeof(Texture2D))
return type.Name;
// native type
if (type == typeof(int))
return "int";
if (type == typeof(string))
return "string";
// default
return type.FullName;
}
}
}
|