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using Newtonsoft.Json;
namespace StardewModdingAPI.Framework
{
/// <summary>Metadata about a GitHub release tag.</summary>
internal class GitRelease
{
/*********
** Accessors
*********/
/// <summary>The display name.</summary>
[JsonProperty("name")]
public string Name { get; set; }
/// <summary>The semantic version string.</summary>
[JsonProperty("tag_name")]
public string Tag { get; set; }
}
}
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