summaryrefslogtreecommitdiff
path: root/src/StardewModdingAPI/Framework/ModAssemblyLoader.cs
blob: 1ceb8ad2d09d3f95898f0d8768dc2b7fe73fee33 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Security.Cryptography;
using Mono.Cecil;
using Newtonsoft.Json;
using StardewModdingAPI.AssemblyRewriters;
using StardewModdingAPI.Framework.AssemblyRewriting;

namespace StardewModdingAPI.Framework
{
    /// <summary>Preprocesses and loads mod assemblies.</summary>
    internal class ModAssemblyLoader
    {
        /*********
        ** Properties
        *********/
        /// <summary>The name of the directory containing a mod's cached data.</summary>
        private readonly string CacheDirName;

        /// <summary>Metadata for mapping assemblies to the current <see cref="Platform"/>.</summary>
        private readonly PlatformAssemblyMap AssemblyMap;

        /// <summary>Rewrites assembly types to match the current platform.</summary>
        private readonly AssemblyTypeRewriter AssemblyTypeRewriter;

        /// <summary>Encapsulates monitoring and logging.</summary>
        private readonly IMonitor Monitor;


        /*********
        ** Public methods
        *********/
        /// <summary>Construct an instance.</summary>
        /// <param name="cacheDirName">The name of the directory containing a mod's cached data.</param>
        /// <param name="targetPlatform">The current game platform.</param>
        /// <param name="monitor">Encapsulates monitoring and logging.</param>
        public ModAssemblyLoader(string cacheDirName, Platform targetPlatform, IMonitor monitor)
        {
            this.CacheDirName = cacheDirName;
            this.Monitor = monitor;
            this.AssemblyMap = Constants.GetAssemblyMap(targetPlatform);
            this.AssemblyTypeRewriter = new AssemblyTypeRewriter(this.AssemblyMap, monitor);
        }

        /// <summary>Preprocess an assembly unless the cache is up to date.</summary>
        /// <param name="assemblyPath">The assembly file path.</param>
        /// <returns>Returns the rewrite metadata for the preprocessed assembly.</returns>
        public RewriteResult ProcessAssemblyUnlessCached(string assemblyPath)
        {
            // read assembly data
            byte[] assemblyBytes = File.ReadAllBytes(assemblyPath);
            string hash = string.Join("", MD5.Create().ComputeHash(assemblyBytes).Select(p => p.ToString("X2")));

            // get cached result if current
            CachePaths cachePaths = this.GetCachePaths(assemblyPath);
            {
                CacheEntry cacheEntry = File.Exists(cachePaths.Metadata) ? JsonConvert.DeserializeObject<CacheEntry>(File.ReadAllText(cachePaths.Metadata)) : null;
                if (cacheEntry != null && cacheEntry.IsUpToDate(cachePaths, hash, Constants.Version))
                    return new RewriteResult(assemblyPath, cachePaths, assemblyBytes, cacheEntry.Hash, cacheEntry.UseCachedAssembly, isNewerThanCache: false); // no rewrite needed
            }
            this.Monitor.Log($"Preprocessing {Path.GetFileName(assemblyPath)} for compatibility...", LogLevel.Trace);

            // rewrite assembly
            AssemblyDefinition assembly;
            using (Stream readStream = new MemoryStream(assemblyBytes))
                assembly = AssemblyDefinition.ReadAssembly(readStream);
            bool modified = this.AssemblyTypeRewriter.RewriteAssembly(assembly);
            using (MemoryStream outStream = new MemoryStream())
            {
                assembly.Write(outStream);
                byte[] outBytes = outStream.ToArray();
                return new RewriteResult(assemblyPath, cachePaths, outBytes, hash, useCachedAssembly: modified, isNewerThanCache: true);
            }
        }

        /// <summary>Write rewritten assembly metadata to the cache for a mod.</summary>
        /// <param name="results">The rewrite results.</param>
        /// <param name="forceCacheAssemblies">Whether to write all assemblies to the cache, even if they weren't modified.</param>
        /// <exception cref="InvalidOperationException">There are no results to write, or the results are not all for the same directory.</exception>
        public void WriteCache(IEnumerable<RewriteResult> results, bool forceCacheAssemblies)
        {
            results = results.ToArray();

            // get cache directory
            if (!results.Any())
                throw new InvalidOperationException("There are no assemblies to cache.");
            if (results.Select(p => p.CachePaths.Directory).Distinct().Count() > 1)
                throw new InvalidOperationException("The assemblies can't be cached together because they have different source directories.");
            string cacheDir = results.Select(p => p.CachePaths.Directory).First();

            // reset cache
            if (Directory.Exists(cacheDir))
                Directory.Delete(cacheDir, recursive: true);
            Directory.CreateDirectory(cacheDir);

            // cache all results
            foreach (RewriteResult result in results)
            {
                CacheEntry cacheEntry = new CacheEntry(result.Hash, Constants.Version.ToString(), forceCacheAssemblies || result.UseCachedAssembly);
                File.WriteAllText(result.CachePaths.Metadata, JsonConvert.SerializeObject(cacheEntry));
                if (forceCacheAssemblies || result.UseCachedAssembly)
                    File.WriteAllBytes(result.CachePaths.Assembly, result.AssemblyBytes);
            }
        }

        /// <summary>Resolve an assembly from its name.</summary>
        /// <param name="name">The assembly name.</param>
        /// <remarks>
        /// This implementation returns the first loaded assembly which matches the short form of
        /// the assembly name, to resolve assembly resolution issues when rewriting
        /// assemblies (especially with Mono). Since this is meant to be called on <see cref="AppDomain.AssemblyResolve"/>,
        /// the implicit assumption is that loading the exact assembly failed.
        /// </remarks>
        public Assembly ResolveAssembly(string name)
        {
            string shortName = name.Split(new[] { ',' }, 2).First(); // get simple name (without version and culture)
            return AppDomain.CurrentDomain
                .GetAssemblies()
                .FirstOrDefault(p => p.GetName().Name == shortName);
        }


        /*********
        ** Private methods
        *********/
        /// <summary>Get the cache details for an assembly.</summary>
        /// <param name="assemblyPath">The assembly file path.</param>
        private CachePaths GetCachePaths(string assemblyPath)
        {
            string fileName = Path.GetFileName(assemblyPath);
            string dirPath = Path.Combine(Path.GetDirectoryName(assemblyPath), this.CacheDirName);
            string cacheAssemblyPath = Path.Combine(dirPath, fileName);
            string metadataPath = Path.Combine(dirPath, $"{fileName}.json");
            return new CachePaths(dirPath, cacheAssemblyPath, metadataPath);
        }
    }
}