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using Mono.Cecil;
using Mono.Cecil.Cil;
namespace StardewModdingAPI.Framework.ModLoading
{
/// <summary>Performs predefined logic for detected CIL instructions.</summary>
internal interface IInstructionHandler
{
/*********
** Accessors
*********/
/// <summary>A brief noun phrase indicating what the handler matches.</summary>
string NounPhrase { get; }
/*********
** Methods
*********/
/// <summary>Perform the predefined logic for a method if applicable.</summary>
/// <param name="mod">The mod containing the instruction.</param>
/// <param name="module">The assembly module containing the instruction.</param>
/// <param name="method">The method definition containing the instruction.</param>
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
InstructionHandleResult Handle(IModMetadata mod, ModuleDefinition module, MethodDefinition method, PlatformAssemblyMap assemblyMap, bool platformChanged);
/// <summary>Perform the predefined logic for an instruction if applicable.</summary>
/// <param name="mod">The mod containing the instruction.</param>
/// <param name="module">The assembly module containing the instruction.</param>
/// <param name="cil">The CIL processor.</param>
/// <param name="instruction">The instruction to handle.</param>
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
InstructionHandleResult Handle(IModMetadata mod, ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged);
}
}
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