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using Mono.Cecil;
using Mono.Cecil.Cil;
namespace StardewModdingAPI.Framework.ModLoading
{
/// <summary>Rewrites CIL instructions for compatibility.</summary>
internal interface IInstructionRewriter
{
/*********
** Accessors
*********/
/// <summary>A brief noun phrase indicating what the rewriter matches.</summary>
string NounPhrase { get; }
/*********
** Methods
*********/
/// <summary>Rewrite a method definition for compatibility.</summary>
/// <param name="mod">The mod to which the module belongs.</param>
/// <param name="module">The module being rewritten.</param>
/// <param name="method">The method definition to rewrite.</param>
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
/// <returns>Returns whether the instruction was rewritten.</returns>
/// <exception cref="IncompatibleInstructionException">The CIL instruction is not compatible, and can't be rewritten.</exception>
bool Rewrite(IModMetadata mod, ModuleDefinition module, MethodDefinition method, PlatformAssemblyMap assemblyMap, bool platformChanged);
/// <summary>Rewrite a CIL instruction for compatibility.</summary>
/// <param name="mod">The mod to which the module belongs.</param>
/// <param name="module">The module being rewritten.</param>
/// <param name="cil">The CIL rewriter.</param>
/// <param name="instruction">The instruction to rewrite.</param>
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
/// <returns>Returns whether the instruction was rewritten.</returns>
/// <exception cref="IncompatibleInstructionException">The CIL instruction is not compatible, and can't be rewritten.</exception>
bool Rewrite(IModMetadata mod, ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged);
}
}
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