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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using StardewModdingAPI.Framework.Models;
using StardewModdingAPI.Framework.Serialisation;
namespace StardewModdingAPI.Framework.ModLoading
{
/// <summary>Finds and processes mod metadata.</summary>
internal class ModResolver
{
/*********
** Properties
*********/
/// <summary>Metadata about mods that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</summary>
private readonly ModCompatibility[] CompatibilityRecords;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="compatibilityRecords">Metadata about mods that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</param>
public ModResolver(IEnumerable<ModCompatibility> compatibilityRecords)
{
this.CompatibilityRecords = compatibilityRecords.ToArray();
}
/// <summary>Read mod metadata from the given folder in dependency order.</summary>
/// <param name="rootPath">The root path to search for mods.</param>
/// <param name="jsonHelper">The JSON helper with which to read manifests.</param>
public IEnumerable<ModMetadata> GetMods(string rootPath, JsonHelper jsonHelper)
{
ModMetadata[] mods = this.GetDataFromFolder(rootPath, jsonHelper).ToArray();
mods = this.ProcessDependencies(mods.ToArray());
return mods;
}
/*********
** Private methods
*********/
/// <summary>Find all mods in the given folder.</summary>
/// <param name="rootPath">The root mod path to search.</param>
/// <param name="jsonHelper">The JSON helper with which to read the manifest file.</param>
private IEnumerable<ModMetadata> GetDataFromFolder(string rootPath, JsonHelper jsonHelper)
{
// load mod metadata
foreach (DirectoryInfo modDir in this.GetModFolders(rootPath))
{
string displayName = modDir.FullName.Replace(rootPath, "").Trim('/', '\\');
// read manifest
Manifest manifest;
{
string manifestPath = Path.Combine(modDir.FullName, "manifest.json");
if (!this.TryReadManifest(manifestPath, jsonHelper, out manifest, out string error))
yield return new ModMetadata(displayName, modDir.FullName, null, null, ModMetadataStatus.Failed, error);
}
if (!string.IsNullOrWhiteSpace(manifest.Name))
displayName = manifest.Name;
// validate compatibility
ModCompatibility compatibility = this.GetCompatibilityRecord(manifest);
if (compatibility?.Compatibility == ModCompatibilityType.AssumeBroken)
{
bool hasOfficialUrl = !string.IsNullOrWhiteSpace(compatibility.UpdateUrl);
bool hasUnofficialUrl = !string.IsNullOrWhiteSpace(compatibility.UnofficialUpdateUrl);
string reasonPhrase = compatibility.ReasonPhrase ?? "it's not compatible with the latest version of the game";
string error = $"{reasonPhrase}. Please check for a version newer than {compatibility.UpperVersion} here:";
if (hasOfficialUrl)
error += !hasUnofficialUrl ? $" {compatibility.UpdateUrl}" : $"{Environment.NewLine}- official mod: {compatibility.UpdateUrl}";
if (hasUnofficialUrl)
error += $"{Environment.NewLine}- unofficial update: {compatibility.UnofficialUpdateUrl}";
yield return new ModMetadata(displayName, modDir.FullName, manifest, compatibility, ModMetadataStatus.Failed, error);
}
// validate SMAPI version
if (!string.IsNullOrWhiteSpace(manifest.MinimumApiVersion))
{
if (!SemanticVersion.TryParse(manifest.MinimumApiVersion, out ISemanticVersion minVersion))
yield return new ModMetadata(displayName, modDir.FullName, manifest, compatibility, ModMetadataStatus.Failed, $"it has an invalid minimum SMAPI version '{manifest.MinimumApiVersion}'. This should be a semantic version number like {Constants.ApiVersion}.");
if (minVersion.IsNewerThan(Constants.ApiVersion))
yield return new ModMetadata(displayName, modDir.FullName, manifest, compatibility, ModMetadataStatus.Failed, $"it needs SMAPI {minVersion} or later. Please update SMAPI to the latest version to use this mod.");
}
// validate DLL path
string assemblyPath = Path.Combine(modDir.FullName, manifest.EntryDll);
if (!File.Exists(assemblyPath))
{
yield return new ModMetadata(displayName, modDir.FullName, manifest, compatibility, ModMetadataStatus.Failed, $"its DLL '{manifest.EntryDll}' doesn't exist.");
continue;
}
// add mod metadata
yield return new ModMetadata(displayName, modDir.FullName, manifest, compatibility);
}
}
/// <summary>Sort a set of mods by the order they should be loaded, and remove any mods that can't be loaded due to missing or conflicting dependencies.</summary>
/// <param name="mods">The mods to process.</param>
private ModMetadata[] ProcessDependencies(ModMetadata[] mods)
{
var unsortedMods = mods.ToList();
var sortedMods = new Stack<ModMetadata>();
var visitedMods = new bool[unsortedMods.Count];
var currentChain = new List<ModMetadata>();
bool success = true;
for (int index = 0; index < unsortedMods.Count; index++)
{
if (unsortedMods[index].Status == ModMetadataStatus.Failed)
continue;
success = this.ProcessDependencies(index, visitedMods, sortedMods, currentChain, unsortedMods);
if (!success)
break;
}
if (!success)
return new ModMetadata[0];
return sortedMods.Reverse().ToArray();
}
/// <summary>Sort a mod's dependencies by the order they should be loaded, and remove any mods that can't be loaded due to missing or conflicting dependencies.</summary>
/// <param name="modIndex">The index of the mod being processed in the <paramref name="unsortedMods"/>.</param>
/// <param name="visitedMods">The mods which have been processed.</param>
/// <param name="sortedMods">The list in which to save mods sorted by dependency order.</param>
/// <param name="currentChain">The current change of mod dependencies.</param>
/// <param name="unsortedMods">The mods remaining to sort.</param>
/// <returns>Returns whether the mod can be loaded.</returns>
private bool ProcessDependencies(int modIndex, bool[] visitedMods, Stack<ModMetadata> sortedMods, List<ModMetadata> currentChain, List<ModMetadata> unsortedMods)
{
// visit mod
if (visitedMods[modIndex])
return true; // already sorted
visitedMods[modIndex] = true;
// mod already failed
ModMetadata mod = unsortedMods[modIndex];
if (mod.Status == ModMetadataStatus.Failed)
return false;
// process dependencies
bool success = true;
if (mod.Manifest.Dependencies != null && mod.Manifest.Dependencies.Any())
{
// validate required dependencies are present
{
string missingMods = null;
foreach (IManifestDependency dependency in mod.Manifest.Dependencies)
{
if (!unsortedMods.Any(m => m.Manifest.UniqueID.Equals(dependency.UniqueID)))
missingMods += $"{dependency.UniqueID}, ";
}
if (missingMods != null)
{
mod.Status = ModMetadataStatus.Failed;
mod.Error = $"it requires mods which aren't installed ({missingMods.Substring(0, missingMods.Length - 2)}).";
return false;
}
}
// get mods which should be loaded before this one
ModMetadata[] modsToLoadFirst =
(
from unsorted in unsortedMods
where mod.Manifest.Dependencies.Any(required => required.UniqueID == unsorted.Manifest.UniqueID)
select unsorted
)
.ToArray();
// detect circular references
ModMetadata circularReferenceMod = currentChain.FirstOrDefault(modsToLoadFirst.Contains);
if (circularReferenceMod != null)
{
mod.Status = ModMetadataStatus.Failed;
mod.Error = $"its dependencies have a circular reference: {string.Join(" => ", currentChain.Select(p => p.DisplayName))} => {circularReferenceMod.DisplayName}).";
return false;
}
currentChain.Add(mod);
// recursively sort dependencies
foreach (ModMetadata requiredMod in modsToLoadFirst)
{
int index = unsortedMods.IndexOf(requiredMod);
success = this.ProcessDependencies(index, visitedMods, sortedMods, currentChain, unsortedMods);
if (!success)
break;
}
}
// mark mod sorted
sortedMods.Push(mod);
currentChain.Remove(mod);
return success;
}
/// <summary>Get all mod folders in a root folder, passing through empty folders as needed.</summary>
/// <param name="rootPath">The root folder path to search.</param>
private IEnumerable<DirectoryInfo> GetModFolders(string rootPath)
{
foreach (string modRootPath in Directory.GetDirectories(rootPath))
{
DirectoryInfo directory = new DirectoryInfo(modRootPath);
// if a folder only contains another folder, check the inner folder instead
while (!directory.GetFiles().Any() && directory.GetDirectories().Length == 1)
directory = directory.GetDirectories().First();
yield return directory;
}
}
/// <summary>Read a manifest file if it's valid, else set a relevant error phrase.</summary>
/// <param name="path">The absolute path to the manifest file.</param>
/// <param name="jsonHelper">The JSON helper with which to read the manifest file.</param>
/// <param name="manifest">The loaded manifest, if reading succeeded.</param>
/// <param name="errorPhrase">The read error, if reading failed.</param>
/// <returns>Returns whether the manifest was read successfully.</returns>
private bool TryReadManifest(string path, JsonHelper jsonHelper, out Manifest manifest, out string errorPhrase)
{
try
{
// validate path
if (!File.Exists(path))
{
manifest = null;
errorPhrase = "it doesn't have a manifest.";
return false;
}
// parse manifest
manifest = jsonHelper.ReadJsonFile<Manifest>(path);
if (manifest == null)
{
errorPhrase = "its manifest is invalid.";
return false;
}
// validate manifest
if (string.IsNullOrWhiteSpace(manifest.EntryDll))
{
errorPhrase = "its manifest doesn't set an entry DLL.";
return false;
}
errorPhrase = null;
return true;
}
catch (Exception ex)
{
manifest = null;
errorPhrase = $"parsing its manifest failed:\n{ex.GetLogSummary()}";
return false;
}
}
/// <summary>Get metadata that indicates whether SMAPI should assume the mod is compatible or broken, regardless of whether it detects incompatible code.</summary>
/// <param name="manifest">The mod manifest.</param>
/// <returns>Returns the incompatibility record if applicable, else <c>null</c>.</returns>
private ModCompatibility GetCompatibilityRecord(IManifest manifest)
{
string key = !string.IsNullOrWhiteSpace(manifest.UniqueID) ? manifest.UniqueID : manifest.EntryDll;
return (
from mod in this.CompatibilityRecords
where
mod.ID == key
&& (mod.LowerSemanticVersion == null || !manifest.Version.IsOlderThan(mod.LowerSemanticVersion))
&& !manifest.Version.IsNewerThan(mod.UpperSemanticVersion)
select mod
).FirstOrDefault();
}
}
}
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