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using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json.Converters;
namespace StardewModdingAPI.Framework.Serialisation
{
/// <summary>A variant of <see cref="StringEnumConverter"/> which only converts certain enums.</summary>
internal class SelectiveStringEnumConverter : StringEnumConverter
{
/*********
** Properties
*********/
/// <summary>The enum type names to convert.</summary>
private readonly HashSet<string> Types;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="types">The enum types to convert.</param>
public SelectiveStringEnumConverter(params Type[] types)
{
this.Types = new HashSet<string>(types.Select(p => p.FullName));
}
/// <summary>Get whether this instance can convert the specified object type.</summary>
/// <param name="type">The object type.</param>
public override bool CanConvert(Type type)
{
return
base.CanConvert(type)
&& this.Types.Contains((Nullable.GetUnderlyingType(type) ?? type).FullName);
}
}
}
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