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namespace StardewModdingAPI
{
/// <summary>Edits a loaded content asset.</summary>
public interface IAssetEditor
{
/*********
** Public methods
*********/
/// <summary>Get whether this instance can edit the given asset.</summary>
/// <param name="asset">Basic metadata about the asset being loaded.</param>
bool CanEdit<T>(IAssetInfo asset);
/// <summary>Edit a matched asset.</summary>
/// <param name="asset">A helper which encapsulates metadata about an asset and enables changes to it.</param>
void Edit<T>(IAssetData asset);
}
}
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