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using System;
namespace StardewModdingAPI
{
/// <summary>Provides an API for managing console commands.</summary>
public interface ICommandHelper : IModLinked
{
/*********
** Public methods
*********/
/// <summary>Add a console command.</summary>
/// <param name="name">The command name, which the user must type to trigger it.</param>
/// <param name="documentation">The human-readable documentation shown when the player runs the built-in 'help' command.</param>
/// <param name="callback">The method to invoke when the command is triggered. This method is passed the command name and arguments submitted by the user.</param>
/// <exception cref="ArgumentNullException">The <paramref name="name"/> or <paramref name="callback"/> is null or empty.</exception>
/// <exception cref="FormatException">The <paramref name="name"/> is not a valid format.</exception>
/// <exception cref="ArgumentException">There's already a command with that name.</exception>
ICommandHelper Add(string name, string documentation, Action<string, string[]> callback);
/// <summary>Trigger a command.</summary>
/// <param name="name">The command name.</param>
/// <param name="arguments">The command arguments.</param>
/// <returns>Returns whether a matching command was triggered.</returns>
bool Trigger(string name, string[] arguments);
}
}
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