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using StardewModdingAPI.Reflection;
namespace StardewModdingAPI
{
/// <summary>Provides simplified APIs for writing mods.</summary>
public interface IModHelper
{
/*********
** Accessors
*********/
/// <summary>The mod directory path.</summary>
string DirectoryPath { get; }
/// <summary>Simplifies access to private game code.</summary>
IReflectionHelper Reflection { get; }
/*********
** Public methods
*********/
/****
** Mod config file
****/
/// <summary>Read the mod's configuration file (and create it if needed).</summary>
/// <typeparam name="TConfig">The config class type. This should be a plain class that has public properties for the settings you want. These can be complex types.</typeparam>
TConfig ReadConfig<TConfig>() where TConfig : class, new();
/// <summary>Save to the mod's configuration file.</summary>
/// <typeparam name="TConfig">The config class type.</typeparam>
/// <param name="config">The config settings to save.</param>
void WriteConfig<TConfig>(TConfig config) where TConfig : class, new();
/****
** Generic JSON files
****/
/// <summary>Read a JSON file.</summary>
/// <typeparam name="TModel">The model type.</typeparam>
/// <param name="path">The file path relative to the mod directory.</param>
/// <returns>Returns the deserialised model, or <c>null</c> if the file doesn't exist or is empty.</returns>
TModel ReadJsonFile<TModel>(string path) where TModel : class;
/// <summary>Save to a JSON file.</summary>
/// <typeparam name="TModel">The model type.</typeparam>
/// <param name="path">The file path relative to the mod directory.</param>
/// <param name="model">The model to save.</param>
void WriteJsonFile<TModel>(string path, TModel model) where TModel : class;
}
}
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