blob: 18c940c8074e19d282fb6d28746d398d989cdfec (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
|
using System;
using System.Collections.Concurrent;
using System.IO;
using System.Linq;
namespace StardewModdingAPI
{
/// <summary>
/// A Logging class implementing the Singleton pattern and an internal Queue to be flushed perdiodically
/// </summary>
public class LogWriter
{
private static LogWriter _instance;
private static ConcurrentQueue<LogInfo> _logQueue;
private static StreamWriter _stream;
/// <summary>
/// Private to prevent creation of other instances
/// </summary>
private LogWriter()
{
}
/// <summary>
/// Exposes _instace and creates a new one if it is null
/// </summary>
internal static LogWriter Instance
{
get
{
if (_instance == null)
{
_instance = new LogWriter();
// Field cannot be used by anything else regardless, do not surround with lock { }
// ReSharper disable once InconsistentlySynchronizedField
_logQueue = new ConcurrentQueue<LogInfo>();
Console.WriteLine(Constants.LogPath);
// If the ErrorLogs dir doesn't exist StreamWriter will throw an exception.
if (!Directory.Exists(Constants.LogDir))
{
Directory.CreateDirectory(Constants.LogDir);
}
_stream = new StreamWriter(Constants.LogPath, false);
Console.WriteLine("Created log instance");
}
return _instance;
}
}
/// <summary>
/// Writes into the ConcurrentQueue the Message specified
/// </summary>
/// <param name="message">The message to write to the log</param>
public void WriteToLog(string message)
{
lock (_logQueue)
{
var logEntry = new LogInfo(message);
_logQueue.Enqueue(logEntry);
if (_logQueue.Any())
{
FlushLog();
}
}
}
/// <summary>
/// Writes into the ConcurrentQueue the Entry specified
/// </summary>
/// <param name="logEntry">The logEntry to write to the log</param>
public void WriteToLog(LogInfo logEntry)
{
lock (_logQueue)
{
_logQueue.Enqueue(logEntry);
if (_logQueue.Any())
{
FlushLog();
}
}
}
/// <summary>
/// Flushes the ConcurrentQueue to the log file specified in Constants
/// </summary>
private void FlushLog()
{
lock (_stream)
{
LogInfo entry;
while (_logQueue.TryDequeue(out entry))
{
string m = $"[{entry.LogTime}] {entry.Message}";
Console.ForegroundColor = entry.Colour;
Console.WriteLine(m);
Console.ForegroundColor = ConsoleColor.Gray;
_stream.WriteLine(m);
}
_stream.Flush();
}
}
}
}
|