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using System;
using StardewModdingAPI.Framework;
namespace StardewModdingAPI
{
/// <summary>A log writer which queues messages for output, and periodically flushes them to the console and log file.</summary>
/// <remarks>Only one instance should be created.</remarks>
[Obsolete("This class is internal and should not be referenced outside SMAPI. It will no longer be exposed in a future version.")]
public class LogWriter
{
/*********
** Properties
*********/
/// <summary>Manages reading and writing to the log file.</summary>
private readonly LogFileManager LogFile;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="logFile">Manages reading and writing to the log file.</param>
internal LogWriter(LogFileManager logFile)
{
this.WarnDeprecated();
this.LogFile = logFile;
}
/// <summary>Queue a message for output.</summary>
/// <param name="message">The message to log.</param>
public void WriteToLog(string message)
{
this.WarnDeprecated();
this.WriteToLog(new LogInfo(message));
}
/// <summary>Queue a message for output.</summary>
/// <param name="message">The message to log.</param>
public void WriteToLog(LogInfo message)
{
this.WarnDeprecated();
string output = $"[{message.LogTime}] {message.Message}";
if (message.PrintConsole)
{
Console.ForegroundColor = message.Colour;
Console.WriteLine(message);
Console.ForegroundColor = ConsoleColor.Gray;
}
this.LogFile.WriteLine(output);
}
/*********
** Private methods
*********/
/// <summary>Raise a deprecation warning.</summary>
private void WarnDeprecated()
{
Program.DeprecationManager.Warn($"the {nameof(LogWriter)} class", "1.0", DeprecationLevel.Notice);
}
}
}
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